Update ability.ts

This commit is contained in:
NxKarim 2024-04-17 18:14:40 -06:00
parent 80673b14b1
commit c866cecca4

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@ -362,7 +362,7 @@ class TypeImmunityStatChangeAbAttr extends TypeImmunityAbAttr {
cancelled.value = true;
const simulated = args.length > 1 && args[1];
if (!simulated)
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [this.stat], this.levels));
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
}
return ret;
@ -459,13 +459,13 @@ export class PostDefendFormChangeAbAttr extends PostDefendAbAttr {
export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const attackPriority = new Utils.IntegerHolder(move.getMove().priority);
applyAbAttrs(IncrementMovePriorityAbAttr, attacker, null, move.getMove(), attackPriority);
const attackPriority = new Utils.IntegerHolder(move.getMove().priority);
applyAbAttrs(IncrementMovePriorityAbAttr, attacker, null, move.getMove(), attackPriority);
if (attackPriority.value > 0 && !move.getMove().isMultiTarget()) {
cancelled.value = true;
return true;
}
if(attackPriority.value > 0 && !move.getMove().isMultiTarget()) {
cancelled.value = true;
return true;
}
return false;
}
@ -513,7 +513,7 @@ export class MoveImmunityStatChangeAbAttr extends MoveImmunityAbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const ret = super.applyPreDefend(pokemon, passive, attacker, move, cancelled, args)
if (ret) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [this.stat], this.levels));
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
}
return ret;
@ -537,7 +537,7 @@ export class PostDefendStatChangeAbAttr extends PostDefendAbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (this.condition(pokemon, attacker, move.getMove())) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, [this.stat], this.levels));
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, [ this.stat ], this.levels));
return true;
}
@ -570,7 +570,7 @@ export class PostDefendTypeChangeAbAttr extends PostDefendAbAttr {
const type = move.getMove().type;
const pokemonTypes = pokemon.getTypes(true);
if (pokemonTypes.length !== 1 || pokemonTypes[0] !== type) {
pokemon.summonData.types = [type];
pokemon.summonData.types = [ type ];
return true;
}
}
@ -793,7 +793,7 @@ export class MoveTypeChangePowerMultiplierAbAttr extends VariableMoveTypeAbAttr
private newType: Type;
private powerMultiplier: number;
constructor(matchType: Type, newType: Type, powerMultiplier: number) {
constructor(matchType: Type, newType: Type, powerMultiplier: number){
super(true);
this.matchType = matchType;
this.newType = newType;
@ -817,7 +817,7 @@ export class MoveTypeChangeAttr extends PreAttackAbAttr {
private powerMultiplier: number;
private condition: PokemonAttackCondition;
constructor(newType: Type, powerMultiplier: number, condition: PokemonAttackCondition) {
constructor(newType: Type, powerMultiplier: number, condition: PokemonAttackCondition){
super(true);
this.newType = newType;
this.powerMultiplier = powerMultiplier;
@ -1050,7 +1050,7 @@ class PostVictoryStatChangeAbAttr extends PostVictoryAbAttr {
const stat = typeof this.stat === 'function'
? this.stat(pokemon)
: this.stat;
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [stat], this.levels));
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels));
return true;
}
@ -1077,7 +1077,7 @@ export class PostKnockOutStatChangeAbAttr extends PostKnockOutAbAttr {
const stat = typeof this.stat === 'function'
? this.stat(pokemon)
: this.stat;
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [stat], this.levels));
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels));
return true;
}
@ -1157,8 +1157,8 @@ export class PostSummonStatChangeAbAttr extends PostSummonAbAttr {
constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean) {
super();
this.stats = typeof (stats) === 'number'
? [stats as BattleStat]
this.stats = typeof(stats) === 'number'
? [ stats as BattleStat ]
: stats as BattleStat[];
this.levels = levels;
this.selfTarget = !!selfTarget;
@ -1303,7 +1303,7 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
pokemon.summonData.ability = target.getAbility().id;
pokemon.summonData.gender = target.getGender();
pokemon.summonData.fusionGender = target.getFusionGender();
pokemon.summonData.stats = [pokemon.stats[Stat.HP]].concat(target.stats.slice(1));
pokemon.summonData.stats = [ pokemon.stats[Stat.HP] ].concat(target.stats.slice(1));
pokemon.summonData.battleStats = target.summonData.battleStats.slice(0);
pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
pokemon.summonData.types = target.getTypes();
@ -1342,7 +1342,7 @@ export class PreSwitchOutResetStatusAbAttr extends PreSwitchOutAbAttr {
export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr {
applyPreSwitchOut(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
if (pokemon.getHpRatio() < 1) {
if (pokemon.getHpRatio() < 1 ) {
const healAmount = Math.floor(pokemon.getMaxHp() * 0.33);
pokemon.heal(healAmount);
pokemon.updateInfo();
@ -1696,7 +1696,7 @@ export class PostTurnStatChangeAbAttr extends PostTurnAbAttr {
this.stats = Array.isArray(stats)
? stats
: [stats];
: [ stats ];
this.levels = levels;
}
@ -1925,7 +1925,7 @@ export class RedirectMoveAbAttr extends AbAttr {
canRedirect(moveId: Moves): boolean {
const move = allMoves[moveId];
return !![MoveTarget.NEAR_OTHER, MoveTarget.OTHER].find(t => move.moveTarget === t);
return !![ MoveTarget.NEAR_OTHER, MoveTarget.OTHER ].find(t => move.moveTarget === t);
}
}
@ -1976,7 +1976,7 @@ export class FlinchStatChangeAbAttr extends FlinchEffectAbAttr {
this.stats = Array.isArray(stats)
? stats
: [stats];
: [ stats ];
this.levels = levels;
}
@ -2258,7 +2258,7 @@ function queueShowAbility(pokemon: Pokemon, passive: boolean): void {
pokemon.scene.clearPhaseQueueSplice();
}
export const allAbilities = [new Ability(Abilities.NONE, "-", "", 3)];
export const allAbilities = [ new Ability(Abilities.NONE, "-", "", 3) ];
export function initAbilities() {
allAbilities.push(
@ -2512,7 +2512,7 @@ export function initAbilities() {
.conditionalAttr(pokemon => !!pokemon.status, BattleStatMultiplierAbAttr, BattleStat.SPD, 1.5),
new Ability(Abilities.NORMALIZE, "Normalize", "All the Pokémon's moves become Normal type. The power of those moves is boosted a little.", 4)
.attr(MoveTypeChangeAttr, Type.NORMAL, 1.2, (user, target, move) => move.id !== Moves.HIDDEN_POWER && move.id !== Moves.WEATHER_BALL &&
move.id !== Moves.NATURAL_GIFT && move.id !== Moves.JUDGMENT && move.id !== Moves.TECHNO_BLAST),
move.id !== Moves.NATURAL_GIFT && move.id !== Moves.JUDGMENT && move.id !== Moves.TECHNO_BLAST),
new Ability(Abilities.SNIPER, "Sniper (N)", "Powers up moves if they become critical hits when attacking.", 4),
new Ability(Abilities.MAGIC_GUARD, "Magic Guard", "The Pokémon only takes damage from attacks.", 4)
.attr(BlockNonDirectDamageAbAttr),
@ -2531,7 +2531,7 @@ export function initAbilities() {
new Ability(Abilities.SUPER_LUCK, "Super Luck (P)", "The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.", 4)
.attr(BonusCritAbAttr),
new Ability(Abilities.AFTERMATH, "Aftermath", "Damages the attacker if it contacts the Pokémon with a finishing hit.", 4)
.attr(PostFaintContactDamageAbAttr, 4)
.attr(PostFaintContactDamageAbAttr,4)
.bypassFaint(),
new Ability(Abilities.ANTICIPATION, "Anticipation (N)", "The Pokémon can sense an opposing Pokémon's dangerous moves.", 4),
new Ability(Abilities.FOREWARN, "Forewarn (N)", "When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.", 4),
@ -2541,7 +2541,7 @@ export function initAbilities() {
new Ability(Abilities.TINTED_LENS, "Tinted Lens", "The Pokémon can use \"not very effective\" moves to deal regular damage.", 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) <= 0.5, 2),
new Ability(Abilities.FILTER, "Filter", "Reduces the power of supereffective attacks taken.", 4)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
.ignorable(),
new Ability(Abilities.SLOW_START, "Slow Start", "For five turns, the Pokémon's Attack and Speed stats are halved.", 4)
.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.SLOW_START, 5),
@ -2554,7 +2554,7 @@ export function initAbilities() {
.attr(BlockWeatherDamageAttr, WeatherType.HAIL)
.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW),
new Ability(Abilities.SOLID_ROCK, "Solid Rock", "Reduces the power of supereffective attacks taken.", 4)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
.ignorable(),
new Ability(Abilities.SNOW_WARNING, "Snow Warning", "The Pokémon makes it snow when it enters a battle.", 4)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW)
@ -2601,7 +2601,7 @@ export function initAbilities() {
.attr(WeightMultiplierAbAttr, 0.5)
.ignorable(),
new Ability(Abilities.MULTISCALE, "Multiscale", "Reduces the amount of damage the Pokémon takes while its HP is full.", 5)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getHpRatio() === 1, 0.5)
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getHpRatio() === 1, 0.5)
.ignorable(),
new Ability(Abilities.TOXIC_BOOST, "Toxic Boost", "Powers up physical attacks when the Pokémon is poisoned.", 5)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.category === MoveCategory.PHYSICAL && (user.status?.effect === StatusEffect.POISON || user.status?.effect === StatusEffect.TOXIC), 1.5),
@ -2620,7 +2620,7 @@ export function initAbilities() {
new Ability(Abilities.POISON_TOUCH, "Poison Touch", "May poison a target when the Pokémon makes contact.", 5)
.attr(PostAttackContactApplyStatusEffectAbAttr, 30, StatusEffect.POISON),
new Ability(Abilities.REGENERATOR, "Regenerator", "Restores a little HP when withdrawn from battle.", 5)
.attr(PreSwitchOutHealAbAttr),
.attr(PreSwitchOutHealAbAttr),
new Ability(Abilities.BIG_PECKS, "Big Pecks", "Protects the Pokémon from Defense-lowering effects.", 5)
.attr(ProtectStatAbAttr, BattleStat.DEF)
.ignorable(),
@ -2865,9 +2865,9 @@ export function initAbilities() {
new Ability(Abilities.FULL_METAL_BODY, "Full Metal Body", "Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.", 7)
.attr(ProtectStatAbAttr),
new Ability(Abilities.SHADOW_SHIELD, "Shadow Shield", "Reduces the amount of damage the Pokémon takes while its HP is full.", 7)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getHpRatio() === 1, 0.5),
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getHpRatio() === 1, 0.5),
new Ability(Abilities.PRISM_ARMOR, "Prism Armor", "Reduces the power of supereffective attacks taken.", 7)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75),
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75),
new Ability(Abilities.NEUROFORCE, "Neuroforce", "Powers up moves that are super effective.", 7)
.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 1.25),
new Ability(Abilities.INTREPID_SWORD, "Intrepid Sword", "Boosts the Pokémon's Attack stat when the Pokémon enters a battle.", 8)