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Update ability.ts
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@ -362,7 +362,7 @@ class TypeImmunityStatChangeAbAttr extends TypeImmunityAbAttr {
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cancelled.value = true;
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const simulated = args.length > 1 && args[1];
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if (!simulated)
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [this.stat], this.levels));
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
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}
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return ret;
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@ -462,7 +462,7 @@ export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
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const attackPriority = new Utils.IntegerHolder(move.getMove().priority);
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applyAbAttrs(IncrementMovePriorityAbAttr, attacker, null, move.getMove(), attackPriority);
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if (attackPriority.value > 0 && !move.getMove().isMultiTarget()) {
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if(attackPriority.value > 0 && !move.getMove().isMultiTarget()) {
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cancelled.value = true;
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return true;
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}
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@ -513,7 +513,7 @@ export class MoveImmunityStatChangeAbAttr extends MoveImmunityAbAttr {
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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const ret = super.applyPreDefend(pokemon, passive, attacker, move, cancelled, args)
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if (ret) {
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [this.stat], this.levels));
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
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}
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return ret;
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@ -537,7 +537,7 @@ export class PostDefendStatChangeAbAttr extends PostDefendAbAttr {
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applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
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if (this.condition(pokemon, attacker, move.getMove())) {
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, [this.stat], this.levels));
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, [ this.stat ], this.levels));
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return true;
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}
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@ -570,7 +570,7 @@ export class PostDefendTypeChangeAbAttr extends PostDefendAbAttr {
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const type = move.getMove().type;
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const pokemonTypes = pokemon.getTypes(true);
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if (pokemonTypes.length !== 1 || pokemonTypes[0] !== type) {
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pokemon.summonData.types = [type];
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pokemon.summonData.types = [ type ];
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return true;
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}
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}
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@ -793,7 +793,7 @@ export class MoveTypeChangePowerMultiplierAbAttr extends VariableMoveTypeAbAttr
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private newType: Type;
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private powerMultiplier: number;
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constructor(matchType: Type, newType: Type, powerMultiplier: number) {
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constructor(matchType: Type, newType: Type, powerMultiplier: number){
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super(true);
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this.matchType = matchType;
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this.newType = newType;
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@ -817,7 +817,7 @@ export class MoveTypeChangeAttr extends PreAttackAbAttr {
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private powerMultiplier: number;
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private condition: PokemonAttackCondition;
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constructor(newType: Type, powerMultiplier: number, condition: PokemonAttackCondition) {
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constructor(newType: Type, powerMultiplier: number, condition: PokemonAttackCondition){
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super(true);
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this.newType = newType;
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this.powerMultiplier = powerMultiplier;
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@ -1050,7 +1050,7 @@ class PostVictoryStatChangeAbAttr extends PostVictoryAbAttr {
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const stat = typeof this.stat === 'function'
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? this.stat(pokemon)
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: this.stat;
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [stat], this.levels));
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels));
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return true;
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}
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@ -1077,7 +1077,7 @@ export class PostKnockOutStatChangeAbAttr extends PostKnockOutAbAttr {
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const stat = typeof this.stat === 'function'
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? this.stat(pokemon)
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: this.stat;
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [stat], this.levels));
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels));
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return true;
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}
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@ -1157,8 +1157,8 @@ export class PostSummonStatChangeAbAttr extends PostSummonAbAttr {
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constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean) {
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super();
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this.stats = typeof (stats) === 'number'
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? [stats as BattleStat]
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this.stats = typeof(stats) === 'number'
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? [ stats as BattleStat ]
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: stats as BattleStat[];
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this.levels = levels;
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this.selfTarget = !!selfTarget;
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@ -1303,7 +1303,7 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
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pokemon.summonData.ability = target.getAbility().id;
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pokemon.summonData.gender = target.getGender();
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pokemon.summonData.fusionGender = target.getFusionGender();
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pokemon.summonData.stats = [pokemon.stats[Stat.HP]].concat(target.stats.slice(1));
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pokemon.summonData.stats = [ pokemon.stats[Stat.HP] ].concat(target.stats.slice(1));
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pokemon.summonData.battleStats = target.summonData.battleStats.slice(0);
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pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
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pokemon.summonData.types = target.getTypes();
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@ -1342,7 +1342,7 @@ export class PreSwitchOutResetStatusAbAttr extends PreSwitchOutAbAttr {
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export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr {
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applyPreSwitchOut(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
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if (pokemon.getHpRatio() < 1) {
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if (pokemon.getHpRatio() < 1 ) {
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const healAmount = Math.floor(pokemon.getMaxHp() * 0.33);
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pokemon.heal(healAmount);
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pokemon.updateInfo();
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@ -1696,7 +1696,7 @@ export class PostTurnStatChangeAbAttr extends PostTurnAbAttr {
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this.stats = Array.isArray(stats)
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? stats
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: [stats];
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: [ stats ];
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this.levels = levels;
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}
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@ -1925,7 +1925,7 @@ export class RedirectMoveAbAttr extends AbAttr {
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canRedirect(moveId: Moves): boolean {
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const move = allMoves[moveId];
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return !![MoveTarget.NEAR_OTHER, MoveTarget.OTHER].find(t => move.moveTarget === t);
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return !![ MoveTarget.NEAR_OTHER, MoveTarget.OTHER ].find(t => move.moveTarget === t);
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}
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}
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@ -1976,7 +1976,7 @@ export class FlinchStatChangeAbAttr extends FlinchEffectAbAttr {
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this.stats = Array.isArray(stats)
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? stats
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: [stats];
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: [ stats ];
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this.levels = levels;
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}
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@ -2258,7 +2258,7 @@ function queueShowAbility(pokemon: Pokemon, passive: boolean): void {
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pokemon.scene.clearPhaseQueueSplice();
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}
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export const allAbilities = [new Ability(Abilities.NONE, "-", "", 3)];
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export const allAbilities = [ new Ability(Abilities.NONE, "-", "", 3) ];
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export function initAbilities() {
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allAbilities.push(
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@ -2531,7 +2531,7 @@ export function initAbilities() {
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new Ability(Abilities.SUPER_LUCK, "Super Luck (P)", "The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.", 4)
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.attr(BonusCritAbAttr),
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new Ability(Abilities.AFTERMATH, "Aftermath", "Damages the attacker if it contacts the Pokémon with a finishing hit.", 4)
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.attr(PostFaintContactDamageAbAttr, 4)
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.attr(PostFaintContactDamageAbAttr,4)
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.bypassFaint(),
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new Ability(Abilities.ANTICIPATION, "Anticipation (N)", "The Pokémon can sense an opposing Pokémon's dangerous moves.", 4),
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new Ability(Abilities.FOREWARN, "Forewarn (N)", "When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.", 4),
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@ -2541,7 +2541,7 @@ export function initAbilities() {
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new Ability(Abilities.TINTED_LENS, "Tinted Lens", "The Pokémon can use \"not very effective\" moves to deal regular damage.", 4)
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.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) <= 0.5, 2),
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new Ability(Abilities.FILTER, "Filter", "Reduces the power of supereffective attacks taken.", 4)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
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.ignorable(),
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new Ability(Abilities.SLOW_START, "Slow Start", "For five turns, the Pokémon's Attack and Speed stats are halved.", 4)
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.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.SLOW_START, 5),
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@ -2554,7 +2554,7 @@ export function initAbilities() {
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.attr(BlockWeatherDamageAttr, WeatherType.HAIL)
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.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW),
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new Ability(Abilities.SOLID_ROCK, "Solid Rock", "Reduces the power of supereffective attacks taken.", 4)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
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.ignorable(),
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new Ability(Abilities.SNOW_WARNING, "Snow Warning", "The Pokémon makes it snow when it enters a battle.", 4)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW)
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@ -2601,7 +2601,7 @@ export function initAbilities() {
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.attr(WeightMultiplierAbAttr, 0.5)
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.ignorable(),
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new Ability(Abilities.MULTISCALE, "Multiscale", "Reduces the amount of damage the Pokémon takes while its HP is full.", 5)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getHpRatio() === 1, 0.5)
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getHpRatio() === 1, 0.5)
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.ignorable(),
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new Ability(Abilities.TOXIC_BOOST, "Toxic Boost", "Powers up physical attacks when the Pokémon is poisoned.", 5)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.category === MoveCategory.PHYSICAL && (user.status?.effect === StatusEffect.POISON || user.status?.effect === StatusEffect.TOXIC), 1.5),
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@ -2865,9 +2865,9 @@ export function initAbilities() {
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new Ability(Abilities.FULL_METAL_BODY, "Full Metal Body", "Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.", 7)
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.attr(ProtectStatAbAttr),
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new Ability(Abilities.SHADOW_SHIELD, "Shadow Shield", "Reduces the amount of damage the Pokémon takes while its HP is full.", 7)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getHpRatio() === 1, 0.5),
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getHpRatio() === 1, 0.5),
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new Ability(Abilities.PRISM_ARMOR, "Prism Armor", "Reduces the power of supereffective attacks taken.", 7)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75),
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75),
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new Ability(Abilities.NEUROFORCE, "Neuroforce", "Powers up moves that are super effective.", 7)
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.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 1.25),
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new Ability(Abilities.INTREPID_SWORD, "Intrepid Sword", "Boosts the Pokémon's Attack stat when the Pokémon enters a battle.", 8)
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