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https://github.com/pagefaultgames/pokerogue.git
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Merge branch 'beta' into beta
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commit
c75ced6c12
@ -40,7 +40,6 @@ import {
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type TerastallizeModifierType,
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type TmModifierType,
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getModifierType,
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ModifierPoolType,
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ModifierTypeGenerator,
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modifierTypes,
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PokemonHeldItemModifierType,
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@ -3232,8 +3231,7 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
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}
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/**
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* Steals an item from a set of target Pokemon.
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* This prioritizes high-tier held items when selecting the item to steal.
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* Steals an item, chosen randomly, from a set of target Pokemon.
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* @param pokemon The {@linkcode Pokemon} holding this item
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* @param target The {@linkcode Pokemon} to steal from (optional)
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* @param _args N/A
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@ -3253,30 +3251,15 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
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return false;
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}
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const poolType = pokemon.isPlayer()
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? ModifierPoolType.PLAYER
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: pokemon.hasTrainer()
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? ModifierPoolType.TRAINER
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: ModifierPoolType.WILD;
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const transferredModifierTypes: ModifierType[] = [];
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const itemModifiers = globalScene.findModifiers(
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m => m instanceof PokemonHeldItemModifier && m.pokemonId === targetPokemon.id && m.isTransferable,
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targetPokemon.isPlayer(),
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) as PokemonHeldItemModifier[];
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let highestItemTier = itemModifiers
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.map(m => m.type.getOrInferTier(poolType))
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.reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is this bang correct?
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let tierItemModifiers = itemModifiers.filter(m => m.type.getOrInferTier(poolType) === highestItemTier);
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for (let i = 0; i < transferredItemCount; i++) {
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if (!tierItemModifiers.length) {
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while (highestItemTier-- && !tierItemModifiers.length) {
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tierItemModifiers = itemModifiers.filter(m => m.type.tier === highestItemTier);
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}
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if (!tierItemModifiers.length) {
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break;
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}
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if (!itemModifiers.length) {
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break;
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}
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const randItemIndex = pokemon.randBattleSeedInt(itemModifiers.length);
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const randItem = itemModifiers[randItemIndex];
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@ -78,10 +78,15 @@ export class FaintPhase extends PokemonPhase {
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}
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}
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/** In case the current pokemon was just switched in, make sure it is counted as participating in the combat */
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/**
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* In case the current pokemon was just switched in, make sure it is counted as participating in the combat.
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* For EXP_SHARE purposes, if the current pokemon faints as the combat ends and it was the ONLY player pokemon
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* involved in combat, it needs to be counted as a participant so the other party pokemon can get their EXP,
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* so the fainted pokemon has been included.
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*/
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for (const pokemon of globalScene.getPlayerField()) {
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if (pokemon?.isActive(true) && pokemon.isPlayer()) {
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globalScene.currentBattle.addParticipant(pokemon as PlayerPokemon);
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if (pokemon?.isActive() || pokemon?.isFainted()) {
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globalScene.currentBattle.addParticipant(pokemon);
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}
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}
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@ -108,10 +108,12 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler {
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this.reloadSettings = this.settings.filter(s => s?.requireReload);
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let anyReloadRequired = false;
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this.settings.forEach((setting, s) => {
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let settingName = setting.label;
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if (setting?.requireReload) {
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settingName += ` (${i18next.t("settings:requireReload")})`;
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settingName += "*";
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anyReloadRequired = true;
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}
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this.settingLabels[s] = addTextObject(8, 28 + s * 16, settingName, TextStyle.SETTINGS_LABEL);
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@ -187,6 +189,14 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler {
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this.settingsContainer.add(iconAction);
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this.settingsContainer.add(iconCancel);
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this.settingsContainer.add(actionText);
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// Only add the ReloadRequired text on pages that have settings that require a reload.
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if (anyReloadRequired) {
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const reloadRequired = addTextObject(0, 0, `*${i18next.t("settings:requireReload")}`, TextStyle.SETTINGS_LABEL)
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.setOrigin(0, 0.15)
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.setPositionRelative(actionsBg, 6, 0)
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.setY(actionText.y);
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this.settingsContainer.add(reloadRequired);
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}
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this.settingsContainer.add(cancelText);
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this.settingsContainer.add(this.messageBoxContainer);
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