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[Bug] Fix #5112: Gorilla Tactics only registers succesful moves as move usage
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@ -1670,44 +1670,39 @@ export class AllyStatMultiplierAbAttr extends AbAttr {
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}
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/**
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* Ability attribute for Gorilla Tactics
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* @extends PostAttackAbAttr
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* Takes effect whenever a move succesfully executes, such as gorilla tactics' move-locking.
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* (More specifically, whenever a move is pushed to the move history)
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* @extends AbAttr
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*/
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export class GorillaTacticsAbAttr extends PostAttackAbAttr {
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constructor() {
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super((user, target, move) => true, false);
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export class ExecutedMoveAbAttr extends AbAttr {
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canApplyExecutedMove(
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pokemon: Pokemon,
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simulated: boolean,
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): boolean {
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return true;
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}
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override canApplyPostAttack(
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applyExecutedMove(
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pokemon: Pokemon,
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passive: boolean,
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simulated: boolean,
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defender: Pokemon,
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move: Move,
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hitResult: HitResult | null,
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args: any[]): boolean {
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return super.canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args)
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&& simulated || !pokemon.getTag(BattlerTagType.GORILLA_TACTICS);
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): void {}
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}
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/**
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* Ability attribute for Gorilla Tactics
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* @extends ExecutedMoveAbAttr
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*/
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export class GorillaTacticsAbAttr extends ExecutedMoveAbAttr {
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constructor(showAbility: boolean = false) {
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super(showAbility);
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}
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/**
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*
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* @param {Pokemon} pokemon the {@linkcode Pokemon} with this ability
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* @param passive n/a
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* @param simulated whether the ability is being simulated
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* @param defender n/a
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* @param move n/a
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* @param hitResult n/a
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* @param args n/a
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*/
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override applyPostAttack(
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pokemon: Pokemon,
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passive: boolean,
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simulated: boolean,
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defender: Pokemon,
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move: Move,
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hitResult: HitResult | null,
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args: any[]): void {
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override canApplyExecutedMove(pokemon: Pokemon, simulated: boolean): boolean {
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return super.canApplyExecutedMove(pokemon, simulated) &&
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simulated || !pokemon.getTag(BattlerTagType.GORILLA_TACTICS);
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}
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override applyExecutedMove(pokemon: Pokemon, simulated: boolean): void {
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if (!simulated) {
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pokemon.addTag(BattlerTagType.GORILLA_TACTICS);
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}
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@ -6022,6 +6017,22 @@ export function applyPreAttackAbAttrs(
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);
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}
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export function applyExecutedMoveAbAttrs(
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attrType: Constructor<ExecutedMoveAbAttr>,
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pokemon: Pokemon,
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simulated: boolean = false,
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...args: any[]
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): void {
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applyAbAttrsInternal<ExecutedMoveAbAttr>(
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attrType,
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pokemon,
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attr => attr.applyExecutedMove(pokemon, simulated),
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attr => attr.canApplyExecutedMove(pokemon, simulated),
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args,
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simulated,
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);
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}
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export function applyPostAttackAbAttrs(
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attrType: Constructor<PostAttackAbAttr>,
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pokemon: Pokemon,
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@ -3,10 +3,12 @@ import { globalScene } from "#app/global-scene";
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import {
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AddSecondStrikeAbAttr,
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AlwaysHitAbAttr,
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applyExecutedMoveAbAttrs,
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applyPostAttackAbAttrs,
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applyPostDamageAbAttrs,
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applyPostDefendAbAttrs,
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applyPreAttackAbAttrs,
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ExecutedMoveAbAttr,
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IgnoreMoveEffectsAbAttr,
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MaxMultiHitAbAttr,
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PostAttackAbAttr,
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@ -370,6 +372,7 @@ export class MoveEffectPhase extends PokemonPhase {
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// Add to the move history entry
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if (this.firstHit) {
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user.pushMoveHistory(this.moveHistoryEntry);
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applyExecutedMoveAbAttrs(ExecutedMoveAbAttr, user);
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}
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try {
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@ -73,9 +73,38 @@ describe("Abilities - Gorilla Tactics", () => {
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await game.toNextTurn();
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game.move.select(MoveId.TACKLE);
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await game.selectTarget(MoveId.SPLASH); //prevent protect from being used by the enemy
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(darmanitan.hp).toBeLessThan(darmanitan.getMaxHp());
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});
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it("should activate when the opponenet protects", async () => {
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await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
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const darmanitan = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.TACKLE);
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await game.move.selectEnemyMove(MoveId.PROTECT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(darmanitan.isMoveRestricted(MoveId.SPLASH)).toBe(true);
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expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(false);
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});
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it("should activate when a move is succesfully executed but misses", async () => {
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await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
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const darmanitan = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.TACKLE);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.move.forceMiss();
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(darmanitan.isMoveRestricted(MoveId.SPLASH)).toBe(true);
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expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(false);
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});
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});
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