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Changed file names in src/piplines to kebab-case
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@ -1,8 +1,8 @@
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import { globalScene } from "#app/global-scene";
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import { TerrainType, getTerrainColor } from "../data/terrain";
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import { getCurrentTime } from "#app/utils/common";
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import fieldSpriteFragShader from "./glsl/fieldSpriteFragShader.frag?raw";
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import spriteVertShader from "./glsl/spriteShader.vert?raw";
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import fieldSpriteFragShader from "./glsl/field-sprite-frag-shader.frag?raw";
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import spriteVertShader from "./glsl/sprite-shader.vert?raw";
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export default class FieldSpritePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
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constructor(game: Phaser.Game, config?: Phaser.Types.Renderer.WebGL.WebGLPipelineConfig) {
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@ -5,8 +5,8 @@ import Trainer from "#app/field/trainer";
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import { globalScene } from "#app/global-scene";
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import { rgbHexToRgba } from "#app/utils/common";
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import FieldSpritePipeline from "./field-sprite";
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import spriteFragShader from "./glsl/spriteFragShader.frag?raw";
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import spriteVertShader from "./glsl/spriteShader.vert?raw";
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import spriteFragShader from "./glsl/sprite-frag-shader.frag?raw";
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import spriteVertShader from "./glsl/sprite-shader.vert?raw";
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export default class SpritePipeline extends FieldSpritePipeline {
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private _tone: number[];
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