diff --git a/src/pipelines/field-sprite.ts b/src/pipelines/field-sprite.ts index a6e248c9998..7ce3c1399bd 100644 --- a/src/pipelines/field-sprite.ts +++ b/src/pipelines/field-sprite.ts @@ -1,8 +1,8 @@ import { globalScene } from "#app/global-scene"; import { TerrainType, getTerrainColor } from "../data/terrain"; import { getCurrentTime } from "#app/utils/common"; -import fieldSpriteFragShader from "./glsl/fieldSpriteFragShader.frag?raw"; -import spriteVertShader from "./glsl/spriteShader.vert?raw"; +import fieldSpriteFragShader from "./glsl/field-sprite-frag-shader.frag?raw"; +import spriteVertShader from "./glsl/sprite-shader.vert?raw"; export default class FieldSpritePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline { constructor(game: Phaser.Game, config?: Phaser.Types.Renderer.WebGL.WebGLPipelineConfig) { diff --git a/src/pipelines/glsl/fieldSpriteFragShader.frag b/src/pipelines/glsl/field-sprite-frag-shader.frag similarity index 100% rename from src/pipelines/glsl/fieldSpriteFragShader.frag rename to src/pipelines/glsl/field-sprite-frag-shader.frag diff --git a/src/pipelines/glsl/spriteFragShader.frag b/src/pipelines/glsl/sprite-frag-shader.frag similarity index 100% rename from src/pipelines/glsl/spriteFragShader.frag rename to src/pipelines/glsl/sprite-frag-shader.frag diff --git a/src/pipelines/glsl/spriteShader.vert b/src/pipelines/glsl/sprite-shader.vert similarity index 100% rename from src/pipelines/glsl/spriteShader.vert rename to src/pipelines/glsl/sprite-shader.vert diff --git a/src/pipelines/sprite.ts b/src/pipelines/sprite.ts index 307c2cee4cc..11bf4958d9a 100644 --- a/src/pipelines/sprite.ts +++ b/src/pipelines/sprite.ts @@ -5,8 +5,8 @@ import Trainer from "#app/field/trainer"; import { globalScene } from "#app/global-scene"; import { rgbHexToRgba } from "#app/utils/common"; import FieldSpritePipeline from "./field-sprite"; -import spriteFragShader from "./glsl/spriteFragShader.frag?raw"; -import spriteVertShader from "./glsl/spriteShader.vert?raw"; +import spriteFragShader from "./glsl/sprite-frag-shader.frag?raw"; +import spriteVertShader from "./glsl/sprite-shader.vert?raw"; export default class SpritePipeline extends FieldSpritePipeline { private _tone: number[];