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@ -960,7 +960,6 @@ export default class BattleScene extends SceneBase {
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this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym();
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}
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// What is the purpose of this function? Why not just use Battle.randSeedInt() directly?
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randBattleSeedInt(range: integer, min: integer = 0): integer {
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return this.currentBattle?.randSeedInt(this, range, min);
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}
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