diff --git a/src/battle-scene.ts b/src/battle-scene.ts index dae37e00d89..f2fb2081078 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -960,7 +960,6 @@ export default class BattleScene extends SceneBase { this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym(); } - // What is the purpose of this function? Why not just use Battle.randSeedInt() directly? randBattleSeedInt(range: integer, min: integer = 0): integer { return this.currentBattle?.randSeedInt(this, range, min); }