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i'm silly
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@ -38,16 +38,16 @@ describe("Moves - Secret Power", () => {
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});
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});
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it("Secret Power checks for an active terrain first then looks at the biome for its secondary effect", async () => {
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it("Secret Power checks for an active terrain first then looks at the biome for its secondary effect", async () => {
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game.override.startingBiome(Biome.METROPOLIS);
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game.override.startingBiome(Biome.VOLCANO);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// No Terrain + Biome.METROPOLIS --> Paralysis
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// No Terrain + Biome.VOLCANO --> Burn
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game.move.select(Moves.SECRET_POWER);
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game.move.select(Moves.SECRET_POWER);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS);
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.BURN);
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// Misty Terrain --> SpAtk -1
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// Misty Terrain --> SpAtk -1
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game.move.select(Moves.SECRET_POWER);
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game.move.select(Moves.SECRET_POWER);
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