diff --git a/src/test/moves/secret_power.test.ts b/src/test/moves/secret_power.test.ts index 1f5146da5dc..416d0e84f22 100644 --- a/src/test/moves/secret_power.test.ts +++ b/src/test/moves/secret_power.test.ts @@ -38,16 +38,16 @@ describe("Moves - Secret Power", () => { }); it("Secret Power checks for an active terrain first then looks at the biome for its secondary effect", async () => { - game.override.startingBiome(Biome.METROPOLIS); + game.override.startingBiome(Biome.VOLCANO); await game.classicMode.startBattle([ Species.FEEBAS ]); const enemyPokemon = game.scene.getEnemyPokemon()!; - // No Terrain + Biome.METROPOLIS --> Paralysis + // No Terrain + Biome.VOLCANO --> Burn game.move.select(Moves.SECRET_POWER); await game.forceEnemyMove(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); - expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS); + expect(enemyPokemon.status?.effect).toBe(StatusEffect.BURN); // Misty Terrain --> SpAtk -1 game.move.select(Moves.SECRET_POWER);