Changing option name to commandCursorMemory

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Wlowscha 2024-12-22 23:24:09 +01:00
parent d9e789f30a
commit b556d19448
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GPG Key ID: 3C8F1AD330565D04
3 changed files with 9 additions and 9 deletions

View File

@ -147,7 +147,7 @@ export default class BattleScene extends SceneBase {
public damageNumbersMode: integer = 0;
public reroll: boolean = false;
public shopCursorTarget: number = ShopCursorTarget.REWARDS;
public commandCursorReset: boolean = true;
public commandCursorMemory: boolean = false;
public showMovesetFlyout: boolean = true;
public showArenaFlyout: boolean = true;
public showTimeOfDayWidget: boolean = true;

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@ -37,12 +37,12 @@ export class CommandPhase extends FieldPhase {
const commandUiHandler = this.scene.ui.handlers[Mode.COMMAND];
// If one of these conditions is true, we always reset the cursor to Command.FIGHT
const cursorResetBattle = this.scene.currentBattle.battleType === BattleType.MYSTERY_ENCOUNTER ||
const cursorResetEvent = this.scene.currentBattle.battleType === BattleType.MYSTERY_ENCOUNTER ||
this.scene.currentBattle.battleType === BattleType.TRAINER ||
this.scene.arena.biomeType === Biome.END;
if (commandUiHandler) {
if ((this.scene.currentBattle.turn === 1 && (this.scene.commandCursorReset || cursorResetBattle)) || commandUiHandler.getCursor() === Command.POKEMON) {
if ((this.scene.currentBattle.turn === 1 && (!this.scene.commandCursorMemory || cursorResetEvent)) || commandUiHandler.getCursor() === Command.POKEMON) {
commandUiHandler.setCursor(Command.FIGHT);
} else {
commandUiHandler.setCursor(commandUiHandler.getCursor());

View File

@ -157,7 +157,7 @@ export const SettingKeys = {
Move_Animations: "MOVE_ANIMATIONS",
Show_Stats_on_Level_Up: "SHOW_LEVEL_UP_STATS",
Shop_Cursor_Target: "SHOP_CURSOR_TARGET",
Command_Cursor_Reset: "COMMAND_CURSOR_RESET",
Command_Cursor_Memory: "Command_Cursor_Memory",
Candy_Upgrade_Notification: "CANDY_UPGRADE_NOTIFICATION",
Candy_Upgrade_Display: "CANDY_UPGRADE_DISPLAY",
Move_Info: "MOVE_INFO",
@ -683,10 +683,10 @@ export const Setting: Array<Setting> = [
type: SettingType.DISPLAY
},
{
key: SettingKeys.Command_Cursor_Reset,
label: i18next.t("settings:commandCursorReset"),
key: SettingKeys.Command_Cursor_Memory,
label: i18next.t("settings:commandCursorMemory"),
options: OFF_ON,
default: 1,
default: 0,
type: SettingType.DISPLAY
},
{
@ -835,8 +835,8 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
const selectedValue = shopCursorTargetIndexMap[value];
scene.shopCursorTarget = selectedValue;
break;
case SettingKeys.Command_Cursor_Reset:
scene.commandCursorReset = Setting[index].options[value].value === "On";
case SettingKeys.Command_Cursor_Memory:
scene.commandCursorMemory = Setting[index].options[value].value === "On";
break;
case SettingKeys.EXP_Gains_Speed:
scene.expGainsSpeed = value;