From b556d19448f665d0174560b370b973f91e3e5b84 Mon Sep 17 00:00:00 2001 From: Wlowscha <54003515+Wlowscha@users.noreply.github.com> Date: Sun, 22 Dec 2024 23:24:09 +0100 Subject: [PATCH] Changing option name to commandCursorMemory --- src/battle-scene.ts | 2 +- src/phases/command-phase.ts | 4 ++-- src/system/settings/settings.ts | 12 ++++++------ 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 7bc54e9ae59..11950f0a47f 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -147,7 +147,7 @@ export default class BattleScene extends SceneBase { public damageNumbersMode: integer = 0; public reroll: boolean = false; public shopCursorTarget: number = ShopCursorTarget.REWARDS; - public commandCursorReset: boolean = true; + public commandCursorMemory: boolean = false; public showMovesetFlyout: boolean = true; public showArenaFlyout: boolean = true; public showTimeOfDayWidget: boolean = true; diff --git a/src/phases/command-phase.ts b/src/phases/command-phase.ts index 29c53ad2780..fa85f2427e5 100644 --- a/src/phases/command-phase.ts +++ b/src/phases/command-phase.ts @@ -37,12 +37,12 @@ export class CommandPhase extends FieldPhase { const commandUiHandler = this.scene.ui.handlers[Mode.COMMAND]; // If one of these conditions is true, we always reset the cursor to Command.FIGHT - const cursorResetBattle = this.scene.currentBattle.battleType === BattleType.MYSTERY_ENCOUNTER || + const cursorResetEvent = this.scene.currentBattle.battleType === BattleType.MYSTERY_ENCOUNTER || this.scene.currentBattle.battleType === BattleType.TRAINER || this.scene.arena.biomeType === Biome.END; if (commandUiHandler) { - if ((this.scene.currentBattle.turn === 1 && (this.scene.commandCursorReset || cursorResetBattle)) || commandUiHandler.getCursor() === Command.POKEMON) { + if ((this.scene.currentBattle.turn === 1 && (!this.scene.commandCursorMemory || cursorResetEvent)) || commandUiHandler.getCursor() === Command.POKEMON) { commandUiHandler.setCursor(Command.FIGHT); } else { commandUiHandler.setCursor(commandUiHandler.getCursor()); diff --git a/src/system/settings/settings.ts b/src/system/settings/settings.ts index d91a6fda2f0..cdd46de2f3d 100644 --- a/src/system/settings/settings.ts +++ b/src/system/settings/settings.ts @@ -157,7 +157,7 @@ export const SettingKeys = { Move_Animations: "MOVE_ANIMATIONS", Show_Stats_on_Level_Up: "SHOW_LEVEL_UP_STATS", Shop_Cursor_Target: "SHOP_CURSOR_TARGET", - Command_Cursor_Reset: "COMMAND_CURSOR_RESET", + Command_Cursor_Memory: "Command_Cursor_Memory", Candy_Upgrade_Notification: "CANDY_UPGRADE_NOTIFICATION", Candy_Upgrade_Display: "CANDY_UPGRADE_DISPLAY", Move_Info: "MOVE_INFO", @@ -683,10 +683,10 @@ export const Setting: Array = [ type: SettingType.DISPLAY }, { - key: SettingKeys.Command_Cursor_Reset, - label: i18next.t("settings:commandCursorReset"), + key: SettingKeys.Command_Cursor_Memory, + label: i18next.t("settings:commandCursorMemory"), options: OFF_ON, - default: 1, + default: 0, type: SettingType.DISPLAY }, { @@ -835,8 +835,8 @@ export function setSetting(scene: BattleScene, setting: string, value: integer): const selectedValue = shopCursorTargetIndexMap[value]; scene.shopCursorTarget = selectedValue; break; - case SettingKeys.Command_Cursor_Reset: - scene.commandCursorReset = Setting[index].options[value].value === "On"; + case SettingKeys.Command_Cursor_Memory: + scene.commandCursorMemory = Setting[index].options[value].value === "On"; break; case SettingKeys.EXP_Gains_Speed: scene.expGainsSpeed = value;