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Fix linting
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
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@ -651,7 +651,7 @@ describe("Abilities - Wimp Out", () => {
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game.move.select(Moves.FALSE_SWIPE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.FALSE_SWIPE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.MATCHA_GOTCHA, 1);
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game.move.select(Moves.MATCHA_GOTCHA, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(wimpod0.hp).toBeGreaterThan(0);
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expect(wimpod0.hp).toBeGreaterThan(0);
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