From b18cf2f8ac660a029a7edaad463bd7aa5c03ad6f Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Fri, 29 Nov 2024 13:14:06 -0800 Subject: [PATCH] Fix linting Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com> --- src/test/abilities/wimp_out.test.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/test/abilities/wimp_out.test.ts b/src/test/abilities/wimp_out.test.ts index c0ec7cd1342..bff68b54c75 100644 --- a/src/test/abilities/wimp_out.test.ts +++ b/src/test/abilities/wimp_out.test.ts @@ -651,7 +651,7 @@ describe("Abilities - Wimp Out", () => { game.move.select(Moves.FALSE_SWIPE, 0, BattlerIndex.ENEMY); game.move.select(Moves.MATCHA_GOTCHA, 1); - await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase"); expect(wimpod0.hp).toBeGreaterThan(0);