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[Bug] Fixed delayed attacks pushing to move history twice on charging turn (#6371)
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@ -3277,7 +3277,6 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
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user.pushMoveHistory({move: move.id, targets: [target.getBattlerIndex()], result: MoveResult.OTHER, useMode, turn: globalScene.currentBattle.turn})
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user.pushMoveHistory({move: move.id, targets: [target.getBattlerIndex()], result: MoveResult.OTHER, useMode, turn: globalScene.currentBattle.turn})
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user.pushMoveHistory({move: move.id, targets: [target.getBattlerIndex()], result: MoveResult.OTHER, useMode, turn: globalScene.currentBattle.turn})
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// Queue up an attack on the given slot.
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// Queue up an attack on the given slot.
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globalScene.arena.positionalTagManager.addTag<PositionalTagType.DELAYED_ATTACK>({
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globalScene.arena.positionalTagManager.addTag<PositionalTagType.DELAYED_ATTACK>({
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