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Fix Party Heal
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@ -22,7 +22,7 @@ export class SelectBiomePhase extends BattlePhase {
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const setNextBiome = (nextBiome: BiomeId) => {
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if (nextWaveIndex % 10 === 1) {
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globalScene.applyModifiers(MoneyInterestModifier, true);
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const healStatus = new BooleanHolder(false);
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const healStatus = new BooleanHolder(true);
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applyChallenges(ChallengeType.PARTY_HEAL, healStatus);
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if (healStatus.value) {
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globalScene.phaseManager.unshiftNew("PartyHealPhase", false);
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