diff --git a/src/phases/select-biome-phase.ts b/src/phases/select-biome-phase.ts index fd6e69e04a7..f4fd11636fc 100644 --- a/src/phases/select-biome-phase.ts +++ b/src/phases/select-biome-phase.ts @@ -22,7 +22,7 @@ export class SelectBiomePhase extends BattlePhase { const setNextBiome = (nextBiome: BiomeId) => { if (nextWaveIndex % 10 === 1) { globalScene.applyModifiers(MoneyInterestModifier, true); - const healStatus = new BooleanHolder(false); + const healStatus = new BooleanHolder(true); applyChallenges(ChallengeType.PARTY_HEAL, healStatus); if (healStatus.value) { globalScene.phaseManager.unshiftNew("PartyHealPhase", false);