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Fix field moves always playing their animations
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@ -354,8 +354,8 @@ export class MoveEffectPhase extends PokemonPhase {
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move.id as Moves,
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move.id as Moves,
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user,
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user,
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firstTarget?.getBattlerIndex() ?? BattlerIndex.ATTACKER,
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firstTarget?.getBattlerIndex() ?? BattlerIndex.ATTACKER,
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// Field moves and some moves used in mystery encounters should be played even on an empty field
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// Some moves used in mystery encounters should be played even on an empty field
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fieldMove || (globalScene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false),
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globalScene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false,
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).play(move.hitsSubstitute(user, firstTarget), () => this.postAnimCallback(user, targets));
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).play(move.hitsSubstitute(user, firstTarget), () => this.postAnimCallback(user, targets));
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return;
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return;
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