From a7d2fa1b45f567f12d0e1c03d1c556c00a2adced Mon Sep 17 00:00:00 2001 From: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Date: Mon, 12 May 2025 17:48:33 -0500 Subject: [PATCH] Fix field moves always playing their animations --- src/phases/move-effect-phase.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts index d067807486d..101180e75dc 100644 --- a/src/phases/move-effect-phase.ts +++ b/src/phases/move-effect-phase.ts @@ -354,8 +354,8 @@ export class MoveEffectPhase extends PokemonPhase { move.id as Moves, user, firstTarget?.getBattlerIndex() ?? BattlerIndex.ATTACKER, - // Field moves and some moves used in mystery encounters should be played even on an empty field - fieldMove || (globalScene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false), + // Some moves used in mystery encounters should be played even on an empty field + globalScene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false, ).play(move.hitsSubstitute(user, firstTarget), () => this.postAnimCallback(user, targets)); return;