Use Fake Out over mocked Tackle in test

This commit is contained in:
innerthunder 2024-11-05 18:59:53 -08:00
parent 3a803bb1df
commit a22cc30293

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@ -1,11 +1,11 @@
import { allMoves } from "#app/data/move";
import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Upper Hand", () => {
let phaserGame: Phaser.Game;
@ -84,14 +84,17 @@ describe("Moves - Upper Hand", () => {
});
it("should fail if the target has already moved", async () => {
game.override.enemyMoveset(Moves.TACKLE);
vi.spyOn(allMoves[Moves.TACKLE], "priority", "get").mockReturnValue(4);
game.override
.enemyMoveset(Moves.FAKE_OUT)
.enemyAbility(Abilities.SHEER_FORCE);
await game.classicMode.startBattle([ Species.FEEBAS ]);
const feebas = game.scene.getPlayerPokemon()!;
game.move.select(Moves.UPPER_HAND);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.FAIL);