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New Upper Hand tests + some nit fixes
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@ -113,7 +113,7 @@ export class TurnStartPhase extends FieldPhase {
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if (isSameBracket && battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
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return battlerBypassSpeed[a].value ? -1 : 1;
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}
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return aPriority < bPriority ? 1 : -1;
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return (aPriority < bPriority) ? 1 : -1;
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}
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}
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@ -1,10 +1,11 @@
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import { allMoves } from "#app/data/move";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Upper Hand", () => {
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let phaserGame: Phaser.Game;
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@ -50,7 +51,7 @@ describe("Moves - Upper Hand", () => {
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it.each([
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{ descriptor: "non-priority attack", move: Moves.TACKLE },
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{ descriptor: "status move", move: Moves.SPLASH }
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{ descriptor: "status move", move: Moves.BABY_DOLL_EYES }
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])("should fail when the opponent selects a $descriptor", async ({ move }) => {
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game.override.enemyMoveset(move);
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@ -81,4 +82,19 @@ describe("Moves - Upper Hand", () => {
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expect(magikarp.isFullHp()).toBeFalsy();
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expect(feebas.isFullHp()).toBeTruthy();
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});
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it("should fail if the target has already moved", async () => {
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game.override.enemyMoveset(Moves.TACKLE);
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vi.spyOn(allMoves[Moves.TACKLE], "priority", "get").mockReturnValue(4);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const feebas = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.UPPER_HAND);
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await game.phaseInterceptor.to("BerryPhase");
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expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(feebas.isFullHp()).toBeFalsy();
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});
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});
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