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Fix seed not being reset now that Select Biome Phase goes before New Battle
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@ -13,6 +13,8 @@ export class SelectBiomePhase extends BattlePhase {
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start() {
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start() {
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super.start();
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super.start();
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globalScene.resetSeed();
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const currentBiome = globalScene.arena.biomeType;
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const currentBiome = globalScene.arena.biomeType;
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const nextWaveIndex = globalScene.currentBattle.waveIndex + 1;
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const nextWaveIndex = globalScene.currentBattle.waveIndex + 1;
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