From 9e6a691894a32f2fcd7a1ec212ab4bca0b67f7b2 Mon Sep 17 00:00:00 2001 From: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com> Date: Wed, 7 May 2025 16:11:49 +0200 Subject: [PATCH] Fix seed not being reset now that Select Biome Phase goes before New Battle --- src/phases/select-biome-phase.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/phases/select-biome-phase.ts b/src/phases/select-biome-phase.ts index 4811c4e6b8f..efd376eb5ba 100644 --- a/src/phases/select-biome-phase.ts +++ b/src/phases/select-biome-phase.ts @@ -13,6 +13,8 @@ export class SelectBiomePhase extends BattlePhase { start() { super.start(); + globalScene.resetSeed(); + const currentBiome = globalScene.arena.biomeType; const nextWaveIndex = globalScene.currentBattle.waveIndex + 1;