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Apply suggestions from code review
Co-authored-by: Asdar <asdargmng@gmail.com> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
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@ -70,6 +70,6 @@ export const battlerTags: SimpleTranslationEntries = {
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"cursedOnAdd": "{{pokemonNameWithAffix}} cut its own HP and put a curse on the {{pokemonName}}!",
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"cursedLapse": "{{pokemonNameWithAffix}} is afflicted by the Curse!",
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"stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!",
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"rageOnAdd": "{{pokemonNameWithAffix}}'s rage is starting to build.",
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"rageOnHit": "{{pokemonNameWithAffix}}'s rage is building.",
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"rageOnAdd": "¡La furia de {{pokemonNameWithAffix}} comienza a crecer!",
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"rageOnHit": "¡La furia de {{pokemonNameWithAffix}} está aumentando!",
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} as const;
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@ -70,6 +70,6 @@ export const battlerTags: SimpleTranslationEntries = {
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"cursedOnAdd": "{{pokemonNameWithAffix}}[[는]] 자신의 체력을 깎아서\n{{pokemonName}}에게 저주를 걸었다!",
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"cursedLapse": "{{pokemonNameWithAffix}}[[는]]\n저주받고 있다!",
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"stockpilingOnAdd": "{{pokemonNameWithAffix}}[[는]]\n{{stockpiledCount}}개 비축했다!",
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"rageOnAdd": "{{pokemonNameWithAffix}}'s rage is starting to build.",
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"rageOnHit": "{{pokemonNameWithAffix}}'s rage is building."
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"rageOnAdd": "{{pokemonNameWithAffix}}[[는]]\n분노 볼티지를 쌓기 시작했다.",
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"rageOnHit": "{{pokemonNameWithAffix}}의\n분노 볼티지가 올라가고 있다!",
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} as const;
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@ -70,6 +70,6 @@ export const battlerTags: SimpleTranslationEntries = {
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"cursedOnAdd": "{{pokemonNameWithAffix}}削減了自己的體力,並詛咒了{{pokemonName}}!",
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"cursedLapse": "{{pokemonNameWithAffix}}正受到詛咒!",
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"stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!",
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"rageOnAdd": "{{pokemonNameWithAffix}}'s rage is starting to build.",
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"rageOnHit": "{{pokemonNameWithAffix}}'s rage is building."
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"rageOnAdd": "{{pokemonNameWithAffix}}的\n怒氣開始上升了。",
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"rageOnHit": "{{pokemonNameWithAffix}}的\n怒氣正在上升!"
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} as const;
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@ -209,7 +209,7 @@ describe("Moves - Rage", () => {
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"should provide boost per hit in doubles",
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async () => {
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game.override
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.moveset([Moves.RAGE,Moves.MEMENTO,Moves.SPORE,Moves.VITAL_THROW])
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.moveset([Moves.RAGE, Moves.MEMENTO, Moves.SPORE, Moves.VITAL_THROW])
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.battleType("double")
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.enemySpecies(Species.SHUCKLE)
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.enemyMoveset(fullOf(Moves.TACKLE));
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