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Fix another test
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@ -72,6 +72,9 @@ describe("Moves - Baton Pass", () => {
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// round 2 - baton pass
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game.scene.getEnemyPokemon()!.hp = 100;
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game.override.enemyMoveset([Moves.BATON_PASS]);
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// Force moveset to update mid-battle
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// TODO: replace with enemy ai control function when it's added
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game.scene.getEnemyParty()[0].getMoveset();
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("PostSummonPhase", false);
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