diff --git a/src/test/moves/baton_pass.test.ts b/src/test/moves/baton_pass.test.ts index 4ed0b52b2c2..2e8960fdd8e 100644 --- a/src/test/moves/baton_pass.test.ts +++ b/src/test/moves/baton_pass.test.ts @@ -72,6 +72,9 @@ describe("Moves - Baton Pass", () => { // round 2 - baton pass game.scene.getEnemyPokemon()!.hp = 100; game.override.enemyMoveset([Moves.BATON_PASS]); + // Force moveset to update mid-battle + // TODO: replace with enemy ai control function when it's added + game.scene.getEnemyParty()[0].getMoveset(); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("PostSummonPhase", false);