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eslint
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@ -204,7 +204,6 @@ export default class Battle {
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}
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}
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getBgmOverride(scene: BattleScene): string | null {
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getBgmOverride(scene: BattleScene): string | null {
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const battlers = this.enemyParty.slice(0, this.getBattlerCount());
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if (this.battleType === BattleType.MYSTERY_ENCOUNTER && this.mysteryEncounter?.encounterMode === MysteryEncounterMode.DEFAULT) {
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if (this.battleType === BattleType.MYSTERY_ENCOUNTER && this.mysteryEncounter?.encounterMode === MysteryEncounterMode.DEFAULT) {
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// Music is overridden for MEs during ME onInit()
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// Music is overridden for MEs during ME onInit()
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// Should not use any BGM overrides before swapping from DEFAULT mode
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// Should not use any BGM overrides before swapping from DEFAULT mode
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