[Beta][Bug][UI/UX] Ensure setCursor is called if not first turn (#6098)

Ensure setCursor is called if not first turn
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Sirz Benjie 2025-07-14 17:07:12 -06:00 committed by GitHub
parent 773229effd
commit 971a86d20a
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@ -134,6 +134,8 @@ export class FightUiHandler extends UiHandler implements InfoToggle {
const pokemon = (globalScene.phaseManager.getCurrentPhase() as CommandPhase).getPokemon();
if (pokemon.tempSummonData.turnCount <= 1) {
this.setCursor(0);
} else {
this.setCursor(this.fieldIndex ? this.cursor2 : this.cursor);
}
this.displayMoves();
this.toggleInfo(false); // in case cancel was pressed while info toggle is active