From 971a86d20ad11fb5adb4b88d9899bb3f8ab4500b Mon Sep 17 00:00:00 2001 From: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Date: Mon, 14 Jul 2025 17:07:12 -0600 Subject: [PATCH] [Beta][Bug][UI/UX] Ensure setCursor is called if not first turn (#6098) Ensure setCursor is called if not first turn --- src/ui/fight-ui-handler.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/ui/fight-ui-handler.ts b/src/ui/fight-ui-handler.ts index a92baf32ebd..c5f55cc2f9d 100644 --- a/src/ui/fight-ui-handler.ts +++ b/src/ui/fight-ui-handler.ts @@ -134,6 +134,8 @@ export class FightUiHandler extends UiHandler implements InfoToggle { const pokemon = (globalScene.phaseManager.getCurrentPhase() as CommandPhase).getPokemon(); if (pokemon.tempSummonData.turnCount <= 1) { this.setCursor(0); + } else { + this.setCursor(this.fieldIndex ? this.cursor2 : this.cursor); } this.displayMoves(); this.toggleInfo(false); // in case cancel was pressed while info toggle is active