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Fix merge issue
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@ -42,9 +42,6 @@ describe("Moves - Baneful Bunker", () => {
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it("should protect the user and poison attackers that make contact", async () => {
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it("should protect the user and poison attackers that make contact", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.field.getPlayerPokemon();
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const enemyPokemon = game.field.getEnemyPokemon();
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game.move.select(MoveId.SLASH);
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game.move.select(MoveId.SLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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await game.phaseInterceptor.to("BerryPhase", false);
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@ -55,9 +52,6 @@ describe("Moves - Baneful Bunker", () => {
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it("should ignore accuracy checks", async () => {
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it("should ignore accuracy checks", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.field.getPlayerPokemon();
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const enemyPokemon = game.field.getEnemyPokemon();
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game.move.select(MoveId.SLASH);
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game.move.select(MoveId.SLASH);
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await game.phaseInterceptor.to("MoveEndPhase"); // baneful bunker
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await game.phaseInterceptor.to("MoveEndPhase"); // baneful bunker
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await game.move.forceMiss();
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await game.move.forceMiss();
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