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Fixed locales + tests
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@ -1 +1 @@
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Subproject commit 73baa3b8d9c486fd6263f601182ed97938fb6597
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Subproject commit b96c39ed499c1d94b9edc362656667c8329ff5c4
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@ -39,7 +39,7 @@ export class PositionalTagManager {
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const leftoverTags: PositionalTag[] = [];
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const leftoverTags: PositionalTag[] = [];
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for (const tag of this.tags) {
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for (const tag of this.tags) {
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// Check for silent removal, immediately removing tags that.
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// Check for silent removal, immediately removing tags that.
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if (!tag.shouldDisappear()) {
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if (tag.shouldDisappear()) {
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continue;
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continue;
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}
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}
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@ -320,6 +320,7 @@ describe("Moves - Delayed Attacks", () => {
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game.doSwitchPokemon(1);
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game.doSwitchPokemon(1);
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const typeMock = vi.spyOn(game.field.getPlayerPokemon(), "getMoveType");
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const typeMock = vi.spyOn(game.field.getPlayerPokemon(), "getMoveType");
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const powerMock = vi.spyOn(allMoves[MoveId.DOOM_DESIRE], "calculateBattlePower");
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await game.toNextTurn();
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await game.toNextTurn();
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@ -333,6 +334,7 @@ describe("Moves - Delayed Attacks", () => {
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}),
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}),
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);
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);
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expect(typeMock).toHaveLastReturnedWith(PokemonType.STEEL);
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expect(typeMock).toHaveLastReturnedWith(PokemonType.STEEL);
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expect(powerMock).toHaveLastReturnedWith(150);
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});
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});
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it.todo("should not apply the user's held items when dealing damage if the user is inactive", async () => {
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it.todo("should not apply the user's held items when dealing damage if the user is inactive", async () => {
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