Update test to use getMultiHitType()

This commit is contained in:
Michael Li 2024-10-07 16:30:10 -04:00
parent 03eb2f6394
commit 937db48b47

View File

@ -56,7 +56,7 @@ describe("Abilities - BATTLE BOND", () => {
expect(greninja.formIndex).toBe(baseForm);
});
it("should not keep buffing Water Shuriken after Greninja switches to base form", { repeats: 10 }, async () => {
it("should not keep buffing Water Shuriken after Greninja switches to base form", async () => {
await game.classicMode.startBattle([ Species.GRENINJA ]);
const waterShuriken = allMoves[Moves.WATER_SHURIKEN];
@ -65,7 +65,7 @@ describe("Abilities - BATTLE BOND", () => {
let actualMultiHitType: MultiHitType | null = null;
const multiHitAttr = waterShuriken.getAttrs(MultiHitAttr)[0];
vi.spyOn(multiHitAttr, "getHitCount").mockImplementation(() => {
actualMultiHitType = multiHitAttr.multiHitType;
actualMultiHitType = multiHitAttr.getMultiHitType();
return 3;
});