Merge branch 'beta' into starterInfoText-adjustments

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Sirz Benjie 2025-05-27 17:07:17 -05:00 committed by GitHub
commit 8ed5d636ca
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10 changed files with 1912 additions and 2575 deletions

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@ -32,7 +32,6 @@
// TODO: these files are too big and complex, ignore them until their respective refactors
"src/data/moves/move.ts",
"src/data/abilities/ability.ts",
"src/field/pokemon.ts",
// this file is just too big:
"src/data/balance/tms.ts"
@ -92,6 +91,19 @@
"noUselessSwitchCase": "off", // Explicit > Implicit
"noUselessConstructor": "warn", // TODO: Refactor and make this an error
"noBannedTypes": "warn" // TODO: Refactor and make this an error
},
"nursery": {
"noRestrictedTypes": {
"level": "error",
"options": {
"types": {
"integer": {
"message": "This is an alias for 'number' that can provide false impressions of what values can actually be contained in this variable. Use 'number' instead.",
"use": "number"
}
}
}
}
}
}
},

149
scripts/decrypt-save.js Normal file
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@ -0,0 +1,149 @@
import pkg from "crypto-js";
const { AES, enc } = pkg;
// biome-ignore lint: This is how you import fs from node
import * as fs from "node:fs";
const SAVE_KEY = "x0i2O7WRiANTqPmZ";
/**
* A map of condensed keynames to their associated full names
* NOTE: Update this if `src/system/game-data#systemShortKeys` ever changes!
*/
const systemShortKeys = {
seenAttr: "$sa",
caughtAttr: "$ca",
natureAttr: "$na",
seenCount: "$s",
caughtCount: "$c",
hatchedCount: "$hc",
ivs: "$i",
moveset: "$m",
eggMoves: "$em",
candyCount: "$x",
friendship: "$f",
abilityAttr: "$a",
passiveAttr: "$pa",
valueReduction: "$vr",
classicWinCount: "$wc",
};
/**
* Replace the shortened key names with their full names
* @param {string} dataStr - The string to convert
* @returns {string} The string with shortened keynames replaced with full names
*/
function convertSystemDataStr(dataStr) {
const fromKeys = Object.values(systemShortKeys);
const toKeys = Object.keys(systemShortKeys);
for (const k in fromKeys) {
dataStr = dataStr.replace(new RegExp(`${fromKeys[k].replace("$", "\\$")}`, "g"), toKeys[k]);
}
return dataStr;
}
/**
* Decrypt a save
* @param {string} path - The path to the encrypted save file
* @returns {string} The decrypted save data
*/
function decryptSave(path) {
// Check if the file exists
if (!fs.existsSync(path)) {
console.error(`File not found: ${path}`);
process.exit(1);
}
let fileData;
try {
fileData = fs.readFileSync(path, "utf8");
} catch (e) {
switch (e.code) {
case "ENOENT":
console.error(`File not found: ${path}`);
break;
case "EACCES":
console.error(`Could not open ${path}: Permission denied`);
break;
case "EISDIR":
console.error(`Unable to read ${path} as it is a directory`);
break;
default:
console.error(`Error reading file: ${e.message}`);
}
process.exit(1);
}
return convertSystemDataStr(AES.decrypt(fileData, SAVE_KEY).toString(enc.Utf8));
}
/* Print the usage message and exits */
function printUsage() {
console.log(`
Usage: node decrypt-save.js <encrypted-file> [save-file]
Arguments:
file-path Path to the encrypted save file to decrypt.
save-file Path to where the decrypted data should be written. If not provided, the decrypted data will be printed to the console.
Options:
-h, --help Show this help message and exit.
Description:
This script decrypts an encrypted pokerogue save file
`);
}
/**
* Write `data` to `filePath`, gracefully communicating errors that arise
* @param {string} filePath
* @param {string} data
*/
function writeToFile(filePath, data) {
try {
fs.writeFileSync(filePath, data);
} catch (e) {
switch (e.code) {
case "EACCES":
console.error(`Could not open ${filePath}: Permission denied`);
break;
case "EISDIR":
console.error(`Unable to write to ${filePath} as it is a directory`);
break;
default:
console.error(`Error writing file: ${e.message}`);
}
process.exit(1);
}
}
function main() {
let args = process.argv.slice(2);
// Get options
const options = args.filter(arg => arg.startsWith("-"));
// get args
args = args.filter(arg => !arg.startsWith("-"));
if (args.length === 0 || options.includes("-h") || options.includes("--help") || args.length > 2) {
printUsage();
process.exit(0);
}
// If the user provided a second argument, check if the file exists already and refuse to write to it.
if (args.length === 2) {
const destPath = args[1];
if (fs.existsSync(destPath)) {
console.error(`Refusing to overwrite ${destPath}`);
process.exit(1);
}
}
// Otherwise, commence decryption.
const decrypt = decryptSave(args[0]);
if (args.length === 1) {
process.stdout.write(decrypt);
process.exit(0);
}
writeToFile(destPath, decrypt);
}
main();

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@ -7521,7 +7521,7 @@ export class SuppressAbilitiesAttr extends MoveEffectAttr {
/** Causes the effect to fail when the target's ability is unsupressable or already suppressed. */
getCondition(): MoveConditionFunc {
return (user, target, move) => target.getAbility().isSuppressable && !target.summonData.abilitySuppressed;
return (_user, target, _move) => !target.summonData.abilitySuppressed && (target.getAbility().isSuppressable || (target.hasPassive() && target.getPassiveAbility().isSuppressable));
}
}

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@ -3,7 +3,7 @@ import {
transitionMysteryEncounterIntroVisuals,
updatePlayerMoney,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { isNullOrUndefined, NumberHolder, randSeedInt, randSeedItem } from "#app/utils/common";
import { isNullOrUndefined, randSeedInt, randSeedItem } from "#app/utils/common";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
@ -88,7 +88,7 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui
const r = randSeedInt(SHINY_MAGIKARP_WEIGHT);
let validEventEncounters = timedEventManager
const validEventEncounters = timedEventManager
.getEventEncounters()
.filter(
s =>
@ -111,22 +111,26 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui
if (
r === 0 ||
((isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE) &&
(validEventEncounters.length === 0))
validEventEncounters.length === 0)
) {
// If you roll 1%, give shiny Magikarp with random variant
species = getPokemonSpecies(Species.MAGIKARP);
pokemon = new PlayerPokemon(species, 5, 2, undefined, undefined, true);
}
else if (
(validEventEncounters.length > 0 && (r <= EVENT_THRESHOLD ||
(isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE)))
} else if (
validEventEncounters.length > 0 &&
(r <= EVENT_THRESHOLD || isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE)
) {
tries = 0;
do {
// If you roll 20%, give event encounter with 3 extra shiny rolls and its HA, if it has one
const enc = randSeedItem(validEventEncounters);
species = getPokemonSpecies(enc.species);
pokemon = new PlayerPokemon(species, 5, species.abilityHidden === Abilities.NONE ? undefined : 2, enc.formIndex);
pokemon = new PlayerPokemon(
species,
5,
species.abilityHidden === Abilities.NONE ? undefined : 2,
enc.formIndex,
);
pokemon.trySetShinySeed();
pokemon.trySetShinySeed();
pokemon.trySetShinySeed();
@ -145,15 +149,13 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui
pokemon.trySetShinySeed();
pokemon.trySetShinySeed();
pokemon.trySetShinySeed();
}
else {
} else {
// If there's, and this would never happen, no eligible event encounters with a hidden ability, just do Magikarp
species = getPokemonSpecies(Species.MAGIKARP);
pokemon = new PlayerPokemon(species, 5, 2, undefined, undefined, true);
}
}
}
else {
} else {
pokemon = new PlayerPokemon(species, 5, 2, species.formIndex);
}
pokemon.generateAndPopulateMoveset();

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@ -224,16 +224,16 @@ export const trainerPartyTemplates = {
*/
export function getEvilGruntPartyTemplate(): TrainerPartyTemplate {
const waveIndex = globalScene.currentBattle?.waveIndex;
if (waveIndex <= ClassicFixedBossWaves.EVIL_GRUNT_1){
if (waveIndex <= ClassicFixedBossWaves.EVIL_GRUNT_1) {
return trainerPartyTemplates.TWO_AVG;
}
if (waveIndex <= ClassicFixedBossWaves.EVIL_GRUNT_2){
if (waveIndex <= ClassicFixedBossWaves.EVIL_GRUNT_2) {
return trainerPartyTemplates.THREE_AVG;
}
if (waveIndex <= ClassicFixedBossWaves.EVIL_GRUNT_3){
if (waveIndex <= ClassicFixedBossWaves.EVIL_GRUNT_3) {
return trainerPartyTemplates.TWO_AVG_ONE_STRONG;
}
if (waveIndex <= ClassicFixedBossWaves.EVIL_ADMIN_1){
if (waveIndex <= ClassicFixedBossWaves.EVIL_ADMIN_1) {
return trainerPartyTemplates.GYM_LEADER_4; // 3avg 1 strong 1 stronger
}
return trainerPartyTemplates.GYM_LEADER_5; // 3 avg 2 strong 1 stronger
@ -251,7 +251,7 @@ export function getGymLeaderPartyTemplate() {
switch (gameMode.modeId) {
case GameModes.DAILY:
if (currentBattle?.waveIndex <= 20) {
return trainerPartyTemplates.GYM_LEADER_2
return trainerPartyTemplates.GYM_LEADER_2;
}
return trainerPartyTemplates.GYM_LEADER_3;
case GameModes.CHALLENGE: // In the future, there may be a ChallengeType to call here. For now, use classic's.
@ -259,13 +259,15 @@ export function getGymLeaderPartyTemplate() {
if (currentBattle?.waveIndex <= 20) {
return trainerPartyTemplates.GYM_LEADER_1; // 1 avg 1 strong
}
else if (currentBattle?.waveIndex <= 30) {
if (currentBattle?.waveIndex <= 30) {
return trainerPartyTemplates.GYM_LEADER_2; // 1 avg 1 strong 1 stronger
}
else if (currentBattle?.waveIndex <= 60) { // 50 and 60
// 50 and 60
if (currentBattle?.waveIndex <= 60) {
return trainerPartyTemplates.GYM_LEADER_3; // 2 avg 1 strong 1 stronger
}
else if (currentBattle?.waveIndex <= 90) { // 80 and 90
// 80 and 90
if (currentBattle?.waveIndex <= 90) {
return trainerPartyTemplates.GYM_LEADER_4; // 3 avg 1 strong 1 stronger
}
// 110+

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@ -24,7 +24,7 @@ export class RevivalBlessingPhase extends BattlePhase {
UiMode.PARTY,
PartyUiMode.REVIVAL_BLESSING,
this.user.getFieldIndex(),
(slotIndex: integer, _option: PartyOption) => {
(slotIndex: number, _option: PartyOption) => {
if (slotIndex >= 0 && slotIndex < 6) {
const pokemon = globalScene.getPlayerParty()[slotIndex];
if (!pokemon || !pokemon.isFainted()) {

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@ -151,9 +151,9 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
// Prevent overlapping overrides on action modification
this.submitAction = originalLoginAction;
this.sanitizeInputs();
globalScene.ui.setMode(UiMode.LOADING, { buttonActions: [] });
globalScene.ui.setMode(UiMode.LOADING, { buttonActions: [] });
const onFail = error => {
globalScene.ui.setMode(UiMode.LOGIN_FORM, Object.assign(config, { errorMessage: error?.trim() }));
globalScene.ui.setMode(UiMode.LOGIN_FORM, Object.assign(config, { errorMessage: error?.trim() }));
globalScene.ui.playError();
};
if (!this.inputs[0].text) {
@ -243,7 +243,7 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
},
});
}
globalScene.ui.setOverlayMode(UiMode.OPTION_SELECT, {
globalScene.ui.setOverlayMode(UiMode.OPTION_SELECT, {
options: options,
delay: 1000,
});

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@ -25,7 +25,7 @@ describe("Moves - Gastro Acid", () => {
game.override.battleStyle("double");
game.override.startingLevel(1);
game.override.enemyLevel(100);
game.override.ability(Abilities.NONE);
game.override.ability(Abilities.BALL_FETCH);
game.override.moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]);
game.override.enemySpecies(Species.BIDOOF);
game.override.enemyMoveset(Moves.SPLASH);
@ -40,7 +40,7 @@ describe("Moves - Gastro Acid", () => {
* - player mon 1 should have dealt damage, player mon 2 should have not
*/
await game.startBattle();
await game.classicMode.startBattle();
game.move.select(Moves.GASTRO_ACID, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
@ -63,7 +63,7 @@ describe("Moves - Gastro Acid", () => {
it("fails if used on an enemy with an already-suppressed ability", async () => {
game.override.battleStyle("single");
await game.startBattle();
await game.classicMode.startBattle();
game.move.select(Moves.CORE_ENFORCER);
// Force player to be slower to enable Core Enforcer to proc its suppression effect
@ -77,4 +77,27 @@ describe("Moves - Gastro Acid", () => {
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should suppress the passive of a target even if its main ability is unsuppressable and not suppress main abli", async () => {
game.override
.enemyAbility(Abilities.COMATOSE)
.enemyPassiveAbility(Abilities.WATER_ABSORB)
.moveset([Moves.SPLASH, Moves.GASTRO_ACID, Moves.WATER_GUN]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon();
game.move.select(Moves.GASTRO_ACID);
await game.toNextTurn();
expect(enemyPokemon?.summonData.abilitySuppressed).toBe(true);
game.move.select(Moves.WATER_GUN);
await game.toNextTurn();
expect(enemyPokemon?.getHpRatio()).toBeLessThan(1);
game.move.select(Moves.SPORE);
await game.phaseInterceptor.to("BerryPhase");
expect(enemyPokemon?.status?.effect).toBeFalsy();
});
});