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Cleanup jsdoc comments
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@ -92,8 +92,6 @@ export class MoveEffectPhase extends PokemonPhase {
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/** The result of the hit check against each target */
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/** The result of the hit check against each target */
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private hitChecks: HitCheckEntry[];
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private hitChecks: HitCheckEntry[];
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/** MOVE EFFECT TRIGGER CONDITIONS */
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/** The move history entry for the move */
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/** The move history entry for the move */
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private moveHistoryEntry: TurnMove;
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private moveHistoryEntry: TurnMove;
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@ -620,12 +618,12 @@ export class MoveEffectPhase extends PokemonPhase {
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* @returns `true` if the move should bypass accuracy and semi-invulnerability
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* @returns `true` if the move should bypass accuracy and semi-invulnerability
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*
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*
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* Accuracy and semi-invulnerability can be bypassed by:
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* Accuracy and semi-invulnerability can be bypassed by:
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* - An ability like {@linkcode Abilities.NO_GUARD No Guard}
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* - An ability like {@linkcode Abilities.NO_GUARD | No Guard}
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* - A poison type using {@linkcode Moves.TOXIC Toxic}
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* - A poison type using {@linkcode Moves.TOXIC | Toxic}
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* - A move like {@linkcode Moves.LOCK_ON Lock-On} or {@linkcode Moves.MIND_READER Mind Reader}.
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* - A move like {@linkcode Moves.LOCK_ON | Lock-On} or {@linkcode Moves.MIND_READER | Mind Reader}.
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* - A field-targeted move like spikes
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* - A field-targeted move like spikes
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*
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*
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* Does *not* check against effects {@linkcode Moves.GLAIVE_RUSH Glaive Rush} status (which
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* Does *not* check against effects {@linkcode Moves.GLAIVE_RUSH | Glaive Rush} status (which
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* should not bypass semi-invulnerability), or interactions like Earthquake hitting against Dig,
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* should not bypass semi-invulnerability), or interactions like Earthquake hitting against Dig,
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* (which should not bypass the accuracy check).
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* (which should not bypass the accuracy check).
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*
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*
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@ -770,9 +768,9 @@ export class MoveEffectPhase extends PokemonPhase {
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/**
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/**
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* Applies all move effects that trigger in the event of a successful hit:
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* Applies all move effects that trigger in the event of a successful hit:
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*
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*
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* - {@linkcode MoveEffectTrigger.PRE_APPLY PRE_APPLY} effects`
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* - {@linkcode MoveEffectTrigger.PRE_APPLY | PRE_APPLY} effects`
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* - Applying damage to the target
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* - Applying damage to the target
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* - {@linkcode MoveEffectTrigger.POST_APPLY POST_APPLY} effects
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* - {@linkcode MoveEffectTrigger.POST_APPLY | POST_APPLY} effects
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* - Invoking {@linkcode applyOnTargetEffects} if the move does not hit a substitute
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* - Invoking {@linkcode applyOnTargetEffects} if the move does not hit a substitute
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* - Triggering form changes and emergency exit / wimp out if this is the last hit
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* - Triggering form changes and emergency exit / wimp out if this is the last hit
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* - Preventing
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* - Preventing
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