From 8c4f6a5a5277a78282d66850f118efec56331bb2 Mon Sep 17 00:00:00 2001 From: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Date: Thu, 17 Apr 2025 15:23:25 -0500 Subject: [PATCH] Cleanup jsdoc comments --- src/phases/move-effect-phase.ts | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts index 2ca76f643f6..a0906c97610 100644 --- a/src/phases/move-effect-phase.ts +++ b/src/phases/move-effect-phase.ts @@ -92,8 +92,6 @@ export class MoveEffectPhase extends PokemonPhase { /** The result of the hit check against each target */ private hitChecks: HitCheckEntry[]; - /** MOVE EFFECT TRIGGER CONDITIONS */ - /** The move history entry for the move */ private moveHistoryEntry: TurnMove; @@ -620,12 +618,12 @@ export class MoveEffectPhase extends PokemonPhase { * @returns `true` if the move should bypass accuracy and semi-invulnerability * * Accuracy and semi-invulnerability can be bypassed by: - * - An ability like {@linkcode Abilities.NO_GUARD No Guard} - * - A poison type using {@linkcode Moves.TOXIC Toxic} - * - A move like {@linkcode Moves.LOCK_ON Lock-On} or {@linkcode Moves.MIND_READER Mind Reader}. + * - An ability like {@linkcode Abilities.NO_GUARD | No Guard} + * - A poison type using {@linkcode Moves.TOXIC | Toxic} + * - A move like {@linkcode Moves.LOCK_ON | Lock-On} or {@linkcode Moves.MIND_READER | Mind Reader}. * - A field-targeted move like spikes * - * Does *not* check against effects {@linkcode Moves.GLAIVE_RUSH Glaive Rush} status (which + * Does *not* check against effects {@linkcode Moves.GLAIVE_RUSH | Glaive Rush} status (which * should not bypass semi-invulnerability), or interactions like Earthquake hitting against Dig, * (which should not bypass the accuracy check). * @@ -770,9 +768,9 @@ export class MoveEffectPhase extends PokemonPhase { /** * Applies all move effects that trigger in the event of a successful hit: * - * - {@linkcode MoveEffectTrigger.PRE_APPLY PRE_APPLY} effects` + * - {@linkcode MoveEffectTrigger.PRE_APPLY | PRE_APPLY} effects` * - Applying damage to the target - * - {@linkcode MoveEffectTrigger.POST_APPLY POST_APPLY} effects + * - {@linkcode MoveEffectTrigger.POST_APPLY | POST_APPLY} effects * - Invoking {@linkcode applyOnTargetEffects} if the move does not hit a substitute * - Triggering form changes and emergency exit / wimp out if this is the last hit * - Preventing