Allow Fake Out to be used at the start of every wave

This commit is contained in:
NightKev 2024-09-08 00:58:09 -07:00
parent 4a98c36427
commit 8b2ddb65ad
2 changed files with 37 additions and 9 deletions

View File

@ -23,6 +23,16 @@ export class BattleEndPhase extends BattlePhase {
this.scene.unshiftPhase(new GameOverPhase(this.scene, true)); this.scene.unshiftPhase(new GameOverPhase(this.scene, true));
} }
/**
* Allow Fake Out and First Impression to be used at the start of every wild battle
* Note: This is specifically a buff to those moves and not normally expected behavior
*/
for (const pokemon of this.scene.getField()) {
if (pokemon && pokemon.battleSummonData.turnCount > 1) {
pokemon.battleSummonData.turnCount = 1;
}
}
for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) { for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon); applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
} }

View File

@ -24,14 +24,15 @@ describe("Moves - Fake Out", () => {
game.override game.override
.battleType("single") .battleType("single")
.enemySpecies(Species.CORVIKNIGHT) .enemySpecies(Species.CORVIKNIGHT)
.starterSpecies(Species.FEEBAS)
.moveset([Moves.FAKE_OUT, Moves.SPLASH]) .moveset([Moves.FAKE_OUT, Moves.SPLASH])
.enemyMoveset(SPLASH_ONLY) .enemyMoveset(SPLASH_ONLY)
.enemyLevel(10)
.startingLevel(10) // prevent LevelUpPhase from happening
.disableCrits(); .disableCrits();
}); });
it("can only be used on the first turn a pokemon is sent out", async() => { it("can only be used on the first turn a pokemon is sent out in a battle", async() => {
await game.classicMode.startBattle(); await game.classicMode.startBattle([Species.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
@ -45,22 +46,27 @@ describe("Moves - Fake Out", () => {
await game.toNextTurn(); await game.toNextTurn();
expect(enemy.hp).toBe(postTurnOneHp); expect(enemy.hp).toBe(postTurnOneHp);
}, 20000);
game.move.select(Moves.SPLASH); // This is a PokeRogue buff to Fake Out
await game.doKillOpponents(); it("can be used at the start of every wave even if the pokemon wasn't recalled", async() => {
await game.classicMode.startBattle([Species.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!;
enemy.damageAndUpdate(enemy.getMaxHp() - 1);
game.move.select(Moves.FAKE_OUT);
await game.toNextWave(); await game.toNextWave();
const newEnemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FAKE_OUT); game.move.select(Moves.FAKE_OUT);
await game.toNextTurn(); await game.toNextTurn();
expect(newEnemy.hp).toBe(newEnemy.getMaxHp()); expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false);
}, 20000); }, 20000);
it("can be used again if recalled and sent back out", async() => { it("can be used again if recalled and sent back out", async() => {
game.override.startingWave(4); game.override.startingWave(4);
await game.classicMode.startBattle(); await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
const enemy1 = game.scene.getEnemyPokemon()!; const enemy1 = game.scene.getEnemyPokemon()!;
@ -77,6 +83,18 @@ describe("Moves - Fake Out", () => {
const enemy2 = game.scene.getEnemyPokemon()!; const enemy2 = game.scene.getEnemyPokemon()!;
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
enemy2.hp = enemy2.getMaxHp();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp()); expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
}, 20000); }, 20000);
}); });