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Allow Fake Out to be used at the start of every wave
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@ -23,6 +23,16 @@ export class BattleEndPhase extends BattlePhase {
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this.scene.unshiftPhase(new GameOverPhase(this.scene, true));
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this.scene.unshiftPhase(new GameOverPhase(this.scene, true));
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}
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}
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/**
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* Allow Fake Out and First Impression to be used at the start of every wild battle
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* Note: This is specifically a buff to those moves and not normally expected behavior
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*/
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for (const pokemon of this.scene.getField()) {
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if (pokemon && pokemon.battleSummonData.turnCount > 1) {
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pokemon.battleSummonData.turnCount = 1;
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}
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}
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for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
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for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
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applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
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applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
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}
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}
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@ -24,14 +24,15 @@ describe("Moves - Fake Out", () => {
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game.override
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game.override
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.battleType("single")
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.battleType("single")
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.enemySpecies(Species.CORVIKNIGHT)
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.enemySpecies(Species.CORVIKNIGHT)
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.starterSpecies(Species.FEEBAS)
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.moveset([Moves.FAKE_OUT, Moves.SPLASH])
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.moveset([Moves.FAKE_OUT, Moves.SPLASH])
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.enemyMoveset(SPLASH_ONLY)
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.enemyMoveset(SPLASH_ONLY)
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.enemyLevel(10)
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.startingLevel(10) // prevent LevelUpPhase from happening
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.disableCrits();
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.disableCrits();
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});
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});
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it("can only be used on the first turn a pokemon is sent out", async() => {
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it("can only be used on the first turn a pokemon is sent out in a battle", async() => {
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await game.classicMode.startBattle();
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await game.classicMode.startBattle([Species.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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@ -45,22 +46,27 @@ describe("Moves - Fake Out", () => {
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await game.toNextTurn();
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await game.toNextTurn();
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expect(enemy.hp).toBe(postTurnOneHp);
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expect(enemy.hp).toBe(postTurnOneHp);
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}, 20000);
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game.move.select(Moves.SPLASH);
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// This is a PokeRogue buff to Fake Out
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await game.doKillOpponents();
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it("can be used at the start of every wave even if the pokemon wasn't recalled", async() => {
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await game.classicMode.startBattle([Species.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.damageAndUpdate(enemy.getMaxHp() - 1);
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game.move.select(Moves.FAKE_OUT);
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await game.toNextWave();
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await game.toNextWave();
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const newEnemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.FAKE_OUT);
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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await game.toNextTurn();
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expect(newEnemy.hp).toBe(newEnemy.getMaxHp());
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expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false);
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}, 20000);
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}, 20000);
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it("can be used again if recalled and sent back out", async() => {
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it("can be used again if recalled and sent back out", async() => {
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game.override.startingWave(4);
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game.override.startingWave(4);
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await game.classicMode.startBattle();
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyPokemon()!;
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const enemy1 = game.scene.getEnemyPokemon()!;
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@ -77,6 +83,18 @@ describe("Moves - Fake Out", () => {
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const enemy2 = game.scene.getEnemyPokemon()!;
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const enemy2 = game.scene.getEnemyPokemon()!;
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expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
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enemy2.hp = enemy2.getMaxHp();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
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expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
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}, 20000);
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}, 20000);
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});
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});
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