Test + documentation

This commit is contained in:
frutescens 2024-11-05 12:43:23 -08:00
parent abb7496db7
commit 8943e92f03
2 changed files with 68 additions and 8 deletions

View File

@ -2827,6 +2827,11 @@ export class PowerTrickTag extends BattlerTag {
}
}
/**
* Tag associated with the move Grudge.
* If this tag is active when the bearer faints from an opponent's move, the tag reduces that move's PP to 0.
* Otherwise, it lapses when the bearer makes another move.
*/
export class GrudgeTag extends BattlerTag {
constructor() {
super(BattlerTagType.GRUDGE, [ BattlerTagLapseType.CUSTOM, BattlerTagLapseType.PRE_MOVE ], 1, Moves.GRUDGE);
@ -2837,9 +2842,16 @@ export class GrudgeTag extends BattlerTag {
pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
/**
* Activates Grudge's special effect on the attacking Pokemon and lapses the tag.
* @param pokemon
* @param lapseType
* @param sourcePokemon {@linkcode Pokemon} the source of the move that fainted the tag's bearer
* @returns `false` if Grudge activates its effect or lapses
*/
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean {
if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) {
if (sourcePokemon.isActive()) {
if (sourcePokemon.isActive() && pokemon.getOpponents().includes(sourcePokemon)) {
const lastMove = pokemon.turnData.attacksReceived[0];
const lastMoveData = sourcePokemon.getMoveset().find(m => m?.moveId === lastMove.move);
if (lastMoveData && lastMove.move !== Moves.STRUGGLE) {

View File

@ -1,6 +1,7 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@ -22,21 +23,68 @@ describe("Moves - Grudge", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.moveset([ Moves.EMBER, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
.enemySpecies(Species.SHEDINJA)
.enemyAbility(Abilities.WONDER_GUARD)
.enemyMoveset([ Moves.GRUDGE, Moves.SPLASH ]);
});
it("should do X", async () => {
it("should reduce the PP of the Pokemon's move to 0 when the user has fainted", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
game.move.select(Moves.SPLASH);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(Moves.EMBER);
await game.forceEnemyMove(Moves.GRUDGE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(true).toBe(true);
const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER);
expect(playerMove?.getPpRatio()).toBe(0);
});
it("should remain in effect until the user's next move", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.GRUDGE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.toNextTurn();
game.move.select(Moves.EMBER);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("BerryPhase");
const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER);
expect(playerMove?.getPpRatio()).toBe(0);
});
it("should not reduce the opponent's PP if the user dies to weather/indirect damage", async () => {
// Opponent will be reduced to 1 HP by False Swipe, then faint to Sandstorm
game.override
.moveset([ Moves.FALSE_SWIPE ])
.startingLevel(100)
.ability(Abilities.SAND_STREAM)
.enemySpecies(Species.RATTATA);
await game.classicMode.startBattle([ Species.GEODUDE ]);
const enemyPokemon = game.scene.getEnemyPokemon();
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(Moves.FALSE_SWIPE);
await game.forceEnemyMove(Moves.GRUDGE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemyPokemon?.isFainted()).toBe(true);
const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.FALSE_SWIPE);
expect(playerMove?.getPpRatio()).toBeGreaterThan(0);
});
});