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Test + documentation
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@ -2827,6 +2827,11 @@ export class PowerTrickTag extends BattlerTag {
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}
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}
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/**
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* Tag associated with the move Grudge.
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* If this tag is active when the bearer faints from an opponent's move, the tag reduces that move's PP to 0.
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* Otherwise, it lapses when the bearer makes another move.
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*/
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export class GrudgeTag extends BattlerTag {
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constructor() {
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super(BattlerTagType.GRUDGE, [ BattlerTagLapseType.CUSTOM, BattlerTagLapseType.PRE_MOVE ], 1, Moves.GRUDGE);
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@ -2837,9 +2842,16 @@ export class GrudgeTag extends BattlerTag {
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pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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}
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/**
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* Activates Grudge's special effect on the attacking Pokemon and lapses the tag.
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* @param pokemon
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* @param lapseType
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* @param sourcePokemon {@linkcode Pokemon} the source of the move that fainted the tag's bearer
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* @returns `false` if Grudge activates its effect or lapses
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*/
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override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean {
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if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) {
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if (sourcePokemon.isActive()) {
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if (sourcePokemon.isActive() && pokemon.getOpponents().includes(sourcePokemon)) {
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const lastMove = pokemon.turnData.attacksReceived[0];
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const lastMoveData = sourcePokemon.getMoveset().find(m => m?.moveId === lastMove.move);
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if (lastMoveData && lastMove.move !== Moves.STRUGGLE) {
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@ -1,6 +1,7 @@
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattlerIndex } from "#app/battle";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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@ -22,21 +23,68 @@ describe("Moves - Grudge", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH ])
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.moveset([ Moves.EMBER, Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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.enemySpecies(Species.SHEDINJA)
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.enemyAbility(Abilities.WONDER_GUARD)
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.enemyMoveset([ Moves.GRUDGE, Moves.SPLASH ]);
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});
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it("should do X", async () => {
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it("should reduce the PP of the Pokemon's move to 0 when the user has fainted", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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const playerPokemon = game.scene.getPlayerPokemon();
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game.move.select(Moves.EMBER);
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await game.forceEnemyMove(Moves.GRUDGE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(true).toBe(true);
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const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER);
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expect(playerMove?.getPpRatio()).toBe(0);
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});
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it("should remain in effect until the user's next move", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const playerPokemon = game.scene.getPlayerPokemon();
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.GRUDGE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.toNextTurn();
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game.move.select(Moves.EMBER);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("BerryPhase");
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const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER);
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expect(playerMove?.getPpRatio()).toBe(0);
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});
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it("should not reduce the opponent's PP if the user dies to weather/indirect damage", async () => {
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// Opponent will be reduced to 1 HP by False Swipe, then faint to Sandstorm
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game.override
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.moveset([ Moves.FALSE_SWIPE ])
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.startingLevel(100)
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.ability(Abilities.SAND_STREAM)
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.enemySpecies(Species.RATTATA);
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await game.classicMode.startBattle([ Species.GEODUDE ]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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const playerPokemon = game.scene.getPlayerPokemon();
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game.move.select(Moves.FALSE_SWIPE);
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await game.forceEnemyMove(Moves.GRUDGE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemyPokemon?.isFainted()).toBe(true);
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const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.FALSE_SWIPE);
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expect(playerMove?.getPpRatio()).toBeGreaterThan(0);
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});
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});
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