From 8943e92f03ac65db60aaf7793036671aeda2f842 Mon Sep 17 00:00:00 2001 From: frutescens Date: Tue, 5 Nov 2024 12:43:23 -0800 Subject: [PATCH] Test + documentation --- src/data/battler-tags.ts | 14 +++++++- src/test/moves/grudge.test.ts | 62 +++++++++++++++++++++++++++++++---- 2 files changed, 68 insertions(+), 8 deletions(-) diff --git a/src/data/battler-tags.ts b/src/data/battler-tags.ts index c8ca8c1effb..34fd06b4010 100644 --- a/src/data/battler-tags.ts +++ b/src/data/battler-tags.ts @@ -2827,6 +2827,11 @@ export class PowerTrickTag extends BattlerTag { } } +/** + * Tag associated with the move Grudge. + * If this tag is active when the bearer faints from an opponent's move, the tag reduces that move's PP to 0. + * Otherwise, it lapses when the bearer makes another move. + */ export class GrudgeTag extends BattlerTag { constructor() { super(BattlerTagType.GRUDGE, [ BattlerTagLapseType.CUSTOM, BattlerTagLapseType.PRE_MOVE ], 1, Moves.GRUDGE); @@ -2837,9 +2842,16 @@ export class GrudgeTag extends BattlerTag { pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })); } + /** + * Activates Grudge's special effect on the attacking Pokemon and lapses the tag. + * @param pokemon + * @param lapseType + * @param sourcePokemon {@linkcode Pokemon} the source of the move that fainted the tag's bearer + * @returns `false` if Grudge activates its effect or lapses + */ override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean { if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) { - if (sourcePokemon.isActive()) { + if (sourcePokemon.isActive() && pokemon.getOpponents().includes(sourcePokemon)) { const lastMove = pokemon.turnData.attacksReceived[0]; const lastMoveData = sourcePokemon.getMoveset().find(m => m?.moveId === lastMove.move); if (lastMoveData && lastMove.move !== Moves.STRUGGLE) { diff --git a/src/test/moves/grudge.test.ts b/src/test/moves/grudge.test.ts index cc124d7fb64..340808929ab 100644 --- a/src/test/moves/grudge.test.ts +++ b/src/test/moves/grudge.test.ts @@ -1,6 +1,7 @@ import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; +import { BattlerIndex } from "#app/battle"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -22,21 +23,68 @@ describe("Moves - Grudge", () => { beforeEach(() => { game = new GameManager(phaserGame); game.override - .moveset([ Moves.SPLASH ]) + .moveset([ Moves.EMBER, Moves.SPLASH ]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() - .enemySpecies(Species.MAGIKARP) - .enemyAbility(Abilities.BALL_FETCH) - .enemyMoveset(Moves.SPLASH); + .enemySpecies(Species.SHEDINJA) + .enemyAbility(Abilities.WONDER_GUARD) + .enemyMoveset([ Moves.GRUDGE, Moves.SPLASH ]); }); - it("should do X", async () => { + it("should reduce the PP of the Pokemon's move to 0 when the user has fainted", async () => { await game.classicMode.startBattle([ Species.FEEBAS ]); - game.move.select(Moves.SPLASH); + const playerPokemon = game.scene.getPlayerPokemon(); + game.move.select(Moves.EMBER); + await game.forceEnemyMove(Moves.GRUDGE); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("BerryPhase"); - expect(true).toBe(true); + const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER); + + expect(playerMove?.getPpRatio()).toBe(0); + }); + + it("should remain in effect until the user's next move", async () => { + await game.classicMode.startBattle([ Species.FEEBAS ]); + + const playerPokemon = game.scene.getPlayerPokemon(); + game.move.select(Moves.SPLASH); + await game.forceEnemyMove(Moves.GRUDGE); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.toNextTurn(); + + game.move.select(Moves.EMBER); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("BerryPhase"); + + const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER); + + expect(playerMove?.getPpRatio()).toBe(0); + }); + + it("should not reduce the opponent's PP if the user dies to weather/indirect damage", async () => { + // Opponent will be reduced to 1 HP by False Swipe, then faint to Sandstorm + game.override + .moveset([ Moves.FALSE_SWIPE ]) + .startingLevel(100) + .ability(Abilities.SAND_STREAM) + .enemySpecies(Species.RATTATA); + await game.classicMode.startBattle([ Species.GEODUDE ]); + + const enemyPokemon = game.scene.getEnemyPokemon(); + const playerPokemon = game.scene.getPlayerPokemon(); + + game.move.select(Moves.FALSE_SWIPE); + await game.forceEnemyMove(Moves.GRUDGE); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(enemyPokemon?.isFainted()).toBe(true); + + const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.FALSE_SWIPE); + expect(playerMove?.getPpRatio()).toBeGreaterThan(0); }); });