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Fix Toxic to hit through semi-invlnerability when used by a Poison-type.
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@ -26,14 +26,14 @@ describe("Moves - Toxic", () => {
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game = new GameManager(phaserGame);
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game = new GameManager(phaserGame);
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game.override
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game.override
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.battleType("single")
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.battleType("single")
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.moveset([Moves.TOXIC])
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.moveset(Moves.TOXIC)
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.enemySpecies(Species.MAGIKARP)
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(Moves.SPLASH);
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.enemyMoveset(Moves.SPLASH);
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});
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});
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it("should be guaranteed to hit if user is Poison-type", async () => {
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it("should be guaranteed to hit if user is Poison-type", async () => {
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vi.spyOn(allMoves[Moves.TOXIC], "accuracy", "get").mockReturnValue(0);
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vi.spyOn(allMoves[Moves.TOXIC], "accuracy", "get").mockReturnValue(0);
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await game.startBattle([Species.TOXAPEX]);
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await game.classicMode.startBattle([Species.TOXAPEX]);
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game.move.select(Moves.TOXIC);
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game.move.select(Moves.TOXIC);
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await game.phaseInterceptor.to(BerryPhase, false);
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await game.phaseInterceptor.to(BerryPhase, false);
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@ -43,7 +43,7 @@ describe("Moves - Toxic", () => {
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it("may miss if user is not Poison-type", async () => {
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it("may miss if user is not Poison-type", async () => {
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vi.spyOn(allMoves[Moves.TOXIC], "accuracy", "get").mockReturnValue(0);
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vi.spyOn(allMoves[Moves.TOXIC], "accuracy", "get").mockReturnValue(0);
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await game.startBattle([Species.UMBREON]);
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await game.classicMode.startBattle([Species.UMBREON]);
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game.move.select(Moves.TOXIC);
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game.move.select(Moves.TOXIC);
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await game.phaseInterceptor.to(BerryPhase, false);
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await game.phaseInterceptor.to(BerryPhase, false);
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@ -53,8 +53,8 @@ describe("Moves - Toxic", () => {
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it("should hit semi-invulnerable targets if user is Poison-type", async () => {
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it("should hit semi-invulnerable targets if user is Poison-type", async () => {
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vi.spyOn(allMoves[Moves.TOXIC], "accuracy", "get").mockReturnValue(0);
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vi.spyOn(allMoves[Moves.TOXIC], "accuracy", "get").mockReturnValue(0);
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game.override.enemyMoveset([Moves.FLY]);
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game.override.enemyMoveset(Moves.FLY);
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await game.startBattle([Species.TOXAPEX]);
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await game.classicMode.startBattle([Species.TOXAPEX]);
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game.move.select(Moves.TOXIC);
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game.move.select(Moves.TOXIC);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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@ -65,8 +65,8 @@ describe("Moves - Toxic", () => {
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it("should miss semi-invulnerable targets if user is not Poison-type", async () => {
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it("should miss semi-invulnerable targets if user is not Poison-type", async () => {
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vi.spyOn(allMoves[Moves.TOXIC], "accuracy", "get").mockReturnValue(-1);
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vi.spyOn(allMoves[Moves.TOXIC], "accuracy", "get").mockReturnValue(-1);
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game.override.enemyMoveset([Moves.FLY]);
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game.override.enemyMoveset(Moves.FLY);
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await game.startBattle([Species.UMBREON]);
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await game.classicMode.startBattle([Species.UMBREON]);
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game.move.select(Moves.TOXIC);
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game.move.select(Moves.TOXIC);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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