diff --git a/src/test/moves/toxic.test.ts b/src/test/moves/toxic.test.ts index 76cf519b0a0..5ba32438cec 100644 --- a/src/test/moves/toxic.test.ts +++ b/src/test/moves/toxic.test.ts @@ -26,14 +26,14 @@ describe("Moves - Toxic", () => { game = new GameManager(phaserGame); game.override .battleType("single") - .moveset([Moves.TOXIC]) + .moveset(Moves.TOXIC) .enemySpecies(Species.MAGIKARP) .enemyMoveset(Moves.SPLASH); }); it("should be guaranteed to hit if user is Poison-type", async () => { vi.spyOn(allMoves[Moves.TOXIC], "accuracy", "get").mockReturnValue(0); - await game.startBattle([Species.TOXAPEX]); + await game.classicMode.startBattle([Species.TOXAPEX]); game.move.select(Moves.TOXIC); await game.phaseInterceptor.to(BerryPhase, false); @@ -43,7 +43,7 @@ describe("Moves - Toxic", () => { it("may miss if user is not Poison-type", async () => { vi.spyOn(allMoves[Moves.TOXIC], "accuracy", "get").mockReturnValue(0); - await game.startBattle([Species.UMBREON]); + await game.classicMode.startBattle([Species.UMBREON]); game.move.select(Moves.TOXIC); await game.phaseInterceptor.to(BerryPhase, false); @@ -53,8 +53,8 @@ describe("Moves - Toxic", () => { it("should hit semi-invulnerable targets if user is Poison-type", async () => { vi.spyOn(allMoves[Moves.TOXIC], "accuracy", "get").mockReturnValue(0); - game.override.enemyMoveset([Moves.FLY]); - await game.startBattle([Species.TOXAPEX]); + game.override.enemyMoveset(Moves.FLY); + await game.classicMode.startBattle([Species.TOXAPEX]); game.move.select(Moves.TOXIC); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); @@ -65,8 +65,8 @@ describe("Moves - Toxic", () => { it("should miss semi-invulnerable targets if user is not Poison-type", async () => { vi.spyOn(allMoves[Moves.TOXIC], "accuracy", "get").mockReturnValue(-1); - game.override.enemyMoveset([Moves.FLY]); - await game.startBattle([Species.UMBREON]); + game.override.enemyMoveset(Moves.FLY); + await game.classicMode.startBattle([Species.UMBREON]); game.move.select(Moves.TOXIC); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);