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Update battle-scene.ts
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@ -301,8 +301,6 @@ export default class BattleScene extends SceneBase {
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public eventManager: TimedEventManager;
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public eventManager: TimedEventManager;
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public biomeChangeMode: boolean = false;
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/**
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/**
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* Allows subscribers to listen for events
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* Allows subscribers to listen for events
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*
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*
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@ -1007,7 +1005,6 @@ export default class BattleScene extends SceneBase {
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setSeed(seed: string): void {
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setSeed(seed: string): void {
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this.seed = seed;
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this.seed = seed;
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this.rngCounter = 0;
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this.rngCounter = 0;
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//this.setScoreText("RNG: 0")
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this.waveCycleOffset = this.getGeneratedWaveCycleOffset();
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this.waveCycleOffset = this.getGeneratedWaveCycleOffset();
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this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym();
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this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym();
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}
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}
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@ -1556,7 +1553,6 @@ export default class BattleScene extends SceneBase {
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this.rngCounter = 0;
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this.rngCounter = 0;
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this.battleRNGState = Phaser.Math.RND.state()
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this.battleRNGState = Phaser.Math.RND.state()
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this.battleBaseRNGState = Phaser.Math.RND.state()
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this.battleBaseRNGState = Phaser.Math.RND.state()
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//this.setScoreText("RNG: 0")
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}
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}
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executeWithSeedOffset(func: Function, offset: integer, seedOverride?: string): void {
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executeWithSeedOffset(func: Function, offset: integer, seedOverride?: string): void {
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@ -1573,7 +1569,6 @@ export default class BattleScene extends SceneBase {
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this.rngSeedOverride = seedOverride || "";
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this.rngSeedOverride = seedOverride || "";
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func();
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func();
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Phaser.Math.RND.state(state);
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Phaser.Math.RND.state(state);
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//this.setScoreText("RNG: " + tempRngCounter + " (Last sim: " + this.rngCounter + ")")
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this.rngCounter = tempRngCounter;
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this.rngCounter = tempRngCounter;
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this.rngOffset = tempRngOffset;
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this.rngOffset = tempRngOffset;
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this.rngSeedOverride = tempRngSeedOverride;
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this.rngSeedOverride = tempRngSeedOverride;
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