diff --git a/src/battle-scene.ts b/src/battle-scene.ts index c1074621ff9..f68ac90d441 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -301,8 +301,6 @@ export default class BattleScene extends SceneBase { public eventManager: TimedEventManager; - public biomeChangeMode: boolean = false; - /** * Allows subscribers to listen for events * @@ -1007,7 +1005,6 @@ export default class BattleScene extends SceneBase { setSeed(seed: string): void { this.seed = seed; this.rngCounter = 0; - //this.setScoreText("RNG: 0") this.waveCycleOffset = this.getGeneratedWaveCycleOffset(); this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym(); } @@ -1556,7 +1553,6 @@ export default class BattleScene extends SceneBase { this.rngCounter = 0; this.battleRNGState = Phaser.Math.RND.state() this.battleBaseRNGState = Phaser.Math.RND.state() - //this.setScoreText("RNG: 0") } executeWithSeedOffset(func: Function, offset: integer, seedOverride?: string): void { @@ -1573,7 +1569,6 @@ export default class BattleScene extends SceneBase { this.rngSeedOverride = seedOverride || ""; func(); Phaser.Math.RND.state(state); - //this.setScoreText("RNG: " + tempRngCounter + " (Last sim: " + this.rngCounter + ")") this.rngCounter = tempRngCounter; this.rngOffset = tempRngOffset; this.rngSeedOverride = tempRngSeedOverride;