Update battle-scene.ts

This commit is contained in:
RedstonewolfX 2024-09-11 15:49:18 -04:00
parent 063dcc52cd
commit 85abac463c

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@ -301,8 +301,6 @@ export default class BattleScene extends SceneBase {
public eventManager: TimedEventManager;
public biomeChangeMode: boolean = false;
/**
* Allows subscribers to listen for events
*
@ -1007,7 +1005,6 @@ export default class BattleScene extends SceneBase {
setSeed(seed: string): void {
this.seed = seed;
this.rngCounter = 0;
//this.setScoreText("RNG: 0")
this.waveCycleOffset = this.getGeneratedWaveCycleOffset();
this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym();
}
@ -1556,7 +1553,6 @@ export default class BattleScene extends SceneBase {
this.rngCounter = 0;
this.battleRNGState = Phaser.Math.RND.state()
this.battleBaseRNGState = Phaser.Math.RND.state()
//this.setScoreText("RNG: 0")
}
executeWithSeedOffset(func: Function, offset: integer, seedOverride?: string): void {
@ -1573,7 +1569,6 @@ export default class BattleScene extends SceneBase {
this.rngSeedOverride = seedOverride || "";
func();
Phaser.Math.RND.state(state);
//this.setScoreText("RNG: " + tempRngCounter + " (Last sim: " + this.rngCounter + ")")
this.rngCounter = tempRngCounter;
this.rngOffset = tempRngOffset;
this.rngSeedOverride = tempRngSeedOverride;