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Include client session ID in system update
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commit
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@ -292,7 +292,7 @@ export class GameData {
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localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin));
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if (!bypassLogin) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}&clientSessionId=${clientSessionId}`, systemData, undefined, true)
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.then(response => response.text())
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.then(error => {
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this.scene.ui.savingIcon.hide();
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