From 84413d087fb2cd5cf46f2801041e8f2c61c781b0 Mon Sep 17 00:00:00 2001 From: Flashfyre Date: Wed, 15 May 2024 00:21:15 -0400 Subject: [PATCH] Include client session ID in system update --- src/system/game-data.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/system/game-data.ts b/src/system/game-data.ts index ad3f64ae4c1..dfb13eabb62 100644 --- a/src/system/game-data.ts +++ b/src/system/game-data.ts @@ -292,7 +292,7 @@ export class GameData { localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin)); if (!bypassLogin) { - Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true) + Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}&clientSessionId=${clientSessionId}`, systemData, undefined, true) .then(response => response.text()) .then(error => { this.scene.ui.savingIcon.hide();