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Remove @private
tags
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49a0012f78
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@ -289,10 +289,7 @@ export class MysteryEncounterBattlePhase extends Phase {
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this.doMysteryEncounterBattle();
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this.doMysteryEncounterBattle();
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}
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}
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/**
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/** Get intro battle message for new battle */
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* Gets intro battle message for new battle
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* @private
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*/
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private getBattleMessage(): string {
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private getBattleMessage(): string {
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const enemyField = globalScene.getEnemyField();
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const enemyField = globalScene.getEnemyField();
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const encounterMode = globalScene.currentBattle.mysteryEncounter!.encounterMode;
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const encounterMode = globalScene.currentBattle.mysteryEncounter!.encounterMode;
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@ -323,8 +320,7 @@ export class MysteryEncounterBattlePhase extends Phase {
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}
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}
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/**
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/**
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* Queues {@linkcode SummonPhase}s for the new battle, and handles trainer animations/dialogue if it's a Trainer battle
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* Queue {@linkcode SummonPhase}s for the new battle and handle trainer animations/dialogue for Trainer battles
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* @private
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*/
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*/
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private doMysteryEncounterBattle() {
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private doMysteryEncounterBattle() {
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const encounterMode = globalScene.currentBattle.mysteryEncounter!.encounterMode;
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const encounterMode = globalScene.currentBattle.mysteryEncounter!.encounterMode;
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@ -401,7 +397,6 @@ export class MysteryEncounterBattlePhase extends Phase {
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/**
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/**
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* Initiate {@linkcode SummonPhase}s, {@linkcode ScanIvsPhase}, {@linkcode PostSummonPhase}s, etc.
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* Initiate {@linkcode SummonPhase}s, {@linkcode ScanIvsPhase}, {@linkcode PostSummonPhase}s, etc.
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* @private
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*/
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*/
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private endBattleSetup() {
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private endBattleSetup() {
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const enemyField = globalScene.getEnemyField();
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const enemyField = globalScene.getEnemyField();
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@ -450,10 +445,7 @@ export class MysteryEncounterBattlePhase extends Phase {
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this.end();
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this.end();
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}
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}
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/**
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/** Ease in enemy trainer */
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* Ease in enemy trainer
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* @private
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*/
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private showEnemyTrainer(): void {
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private showEnemyTrainer(): void {
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// Show enemy trainer
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// Show enemy trainer
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const trainer = globalScene.currentBattle.trainer;
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const trainer = globalScene.currentBattle.trainer;
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