Remove @private tags

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Sirz Benjie 2025-09-10 12:24:24 -05:00
parent 49a0012f78
commit 83f84ccf71
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@ -289,10 +289,7 @@ export class MysteryEncounterBattlePhase extends Phase {
this.doMysteryEncounterBattle(); this.doMysteryEncounterBattle();
} }
/** /** Get intro battle message for new battle */
* Gets intro battle message for new battle
* @private
*/
private getBattleMessage(): string { private getBattleMessage(): string {
const enemyField = globalScene.getEnemyField(); const enemyField = globalScene.getEnemyField();
const encounterMode = globalScene.currentBattle.mysteryEncounter!.encounterMode; const encounterMode = globalScene.currentBattle.mysteryEncounter!.encounterMode;
@ -323,8 +320,7 @@ export class MysteryEncounterBattlePhase extends Phase {
} }
/** /**
* Queues {@linkcode SummonPhase}s for the new battle, and handles trainer animations/dialogue if it's a Trainer battle * Queue {@linkcode SummonPhase}s for the new battle and handle trainer animations/dialogue for Trainer battles
* @private
*/ */
private doMysteryEncounterBattle() { private doMysteryEncounterBattle() {
const encounterMode = globalScene.currentBattle.mysteryEncounter!.encounterMode; const encounterMode = globalScene.currentBattle.mysteryEncounter!.encounterMode;
@ -401,7 +397,6 @@ export class MysteryEncounterBattlePhase extends Phase {
/** /**
* Initiate {@linkcode SummonPhase}s, {@linkcode ScanIvsPhase}, {@linkcode PostSummonPhase}s, etc. * Initiate {@linkcode SummonPhase}s, {@linkcode ScanIvsPhase}, {@linkcode PostSummonPhase}s, etc.
* @private
*/ */
private endBattleSetup() { private endBattleSetup() {
const enemyField = globalScene.getEnemyField(); const enemyField = globalScene.getEnemyField();
@ -450,10 +445,7 @@ export class MysteryEncounterBattlePhase extends Phase {
this.end(); this.end();
} }
/** /** Ease in enemy trainer */
* Ease in enemy trainer
* @private
*/
private showEnemyTrainer(): void { private showEnemyTrainer(): void {
// Show enemy trainer // Show enemy trainer
const trainer = globalScene.currentBattle.trainer; const trainer = globalScene.currentBattle.trainer;