diff --git a/src/phases/mystery-encounter-phases.ts b/src/phases/mystery-encounter-phases.ts index 6a0c01f857a..df670deaf26 100644 --- a/src/phases/mystery-encounter-phases.ts +++ b/src/phases/mystery-encounter-phases.ts @@ -289,10 +289,7 @@ export class MysteryEncounterBattlePhase extends Phase { this.doMysteryEncounterBattle(); } - /** - * Gets intro battle message for new battle - * @private - */ + /** Get intro battle message for new battle */ private getBattleMessage(): string { const enemyField = globalScene.getEnemyField(); const encounterMode = globalScene.currentBattle.mysteryEncounter!.encounterMode; @@ -323,8 +320,7 @@ export class MysteryEncounterBattlePhase extends Phase { } /** - * Queues {@linkcode SummonPhase}s for the new battle, and handles trainer animations/dialogue if it's a Trainer battle - * @private + * Queue {@linkcode SummonPhase}s for the new battle and handle trainer animations/dialogue for Trainer battles */ private doMysteryEncounterBattle() { const encounterMode = globalScene.currentBattle.mysteryEncounter!.encounterMode; @@ -401,7 +397,6 @@ export class MysteryEncounterBattlePhase extends Phase { /** * Initiate {@linkcode SummonPhase}s, {@linkcode ScanIvsPhase}, {@linkcode PostSummonPhase}s, etc. - * @private */ private endBattleSetup() { const enemyField = globalScene.getEnemyField(); @@ -450,10 +445,7 @@ export class MysteryEncounterBattlePhase extends Phase { this.end(); } - /** - * Ease in enemy trainer - * @private - */ + /** Ease in enemy trainer */ private showEnemyTrainer(): void { // Show enemy trainer const trainer = globalScene.currentBattle.trainer;