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https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-13 11:52:18 +02:00
update some moves and battle text
This commit is contained in:
parent
326d1d050f
commit
801f659d39
@ -16,13 +16,13 @@ export const battle: SimpleTranslationEntries = {
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"sendOutPokemon": "上吧!{{pokemonName}}!",
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"hitResultCriticalHit": "A critical hit!",
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"hitResultSuperEffective": "It's super effective!",
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"hitResultNotVeryEffective": "It's not very effective…",
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"hitResultNotVeryEffective": "好像效果不好……",
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"hitResultNoEffect": "It doesn't affect {{pokemonName}}!",
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"hitResultOneHitKO": "It's a one-hit KO!",
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"attackFailed": "But it failed!",
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"attackHitsCount": `Hit {{count}} time(s)!`,
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"expGain": "{{pokemonName}}获得了\n较多的{{exp}}经验值!",
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"levelUp": "{{pokemonName}} grew to\nLv. {{level}}!",
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"levelUp": "{{pokemonName}}\n上升到了等级{{level}}!",
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"learnMove": "{{pokemonName}} learned\n{{moveName}}!",
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"learnMovePrompt": "{{pokemonName}} wants to learn the\nmove {{moveName}}.",
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"learnMoveLimitReached": "However, {{pokemonName}} already\nknows four moves.",
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@ -7,15 +7,15 @@ export const move: MoveTranslationEntries = {
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},
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karateChop: {
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name: "空手劈",
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effect: "TODO",
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effect: "用锋利的手刀劈向对手进行攻击。容易击中要害。",
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},
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doubleSlap: {
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name: "连环巴掌",
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effect: "TODO",
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effect: "用连环巴掌拍打对手进行攻击。连续攻击2~5次。",
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},
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cometPunch: {
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name: "连续拳",
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effect: "TODO",
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effect: "用拳头怒涛般的殴打对手进行攻击。连续攻击2~5次。",
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},
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megaPunch: {
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name: "百万吨重拳",
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@ -51,7 +51,7 @@ export const move: MoveTranslationEntries = {
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},
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razorWind: {
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name: "旋风刀",
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effect: "TODO",
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effect: "制造风之刃,于第2回合攻击对手。容易击中要害。",
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},
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swordsDance: {
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name: "剑舞",
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@ -103,11 +103,11 @@ export const move: MoveTranslationEntries = {
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},
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jumpKick: {
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name: "飞踢",
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effect: "TODO",
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effect: "使出高高的腾空踢攻击对手。如果踢偏则自己会受到伤害。",
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},
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rollingKick: {
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name: "回旋踢",
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effect: "TODO",
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effect: "一边使身体快速旋转,一边踢飞对手进行攻击。有时会使对手畏缩。",
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},
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sandAttack: {
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name: "泼沙",
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@ -151,7 +151,7 @@ export const move: MoveTranslationEntries = {
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},
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doubleEdge: {
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name: "舍身冲撞",
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effect: "TODO",
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effect: "拼命地猛撞向对手进行攻击。自己也会受到不小的伤害。",
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},
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tailWhip: {
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name: "摇尾巴",
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@ -163,7 +163,7 @@ export const move: MoveTranslationEntries = {
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},
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twineedle: {
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name: "双针",
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effect: "TODO",
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effect: "将2根针刺入对手,连续2次给予伤害。有时会让对手陷入中毒状态。",
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},
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pinMissile: {
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name: "飞弹针",
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@ -195,7 +195,7 @@ export const move: MoveTranslationEntries = {
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},
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sonicBoom: {
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name: "音爆",
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effect: "TODO",
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effect: "将冲击波撞向对手进行攻击。必定会给予20的伤害。",
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},
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disable: {
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name: "定身法",
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@ -263,7 +263,7 @@ export const move: MoveTranslationEntries = {
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},
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submission: {
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name: "地狱翻滚",
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effect: "TODO",
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effect: "将对手连同自己一起摔向地面进行攻击。自己也会受到少许伤害。",
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},
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lowKick: {
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name: "踢倒",
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@ -327,7 +327,7 @@ export const move: MoveTranslationEntries = {
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},
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dragonRage: {
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name: "龙之怒",
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effect: "TODO",
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effect: "将愤怒的冲击波撞向对手进行攻击。必定会给予40的伤害。",
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},
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fireSpin: {
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name: "火焰旋涡",
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@ -383,7 +383,7 @@ export const move: MoveTranslationEntries = {
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},
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meditate: {
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name: "瑜伽姿势",
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effect: "TODO",
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effect: "唤醒身体深处沉睡的力量,从而提高自己的攻击。",
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},
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agility: {
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name: "高速移动",
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@ -395,7 +395,7 @@ export const move: MoveTranslationEntries = {
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},
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rage: {
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name: "愤怒",
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effect: "TODO",
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effect: "如果在使出招式后受到攻击的话,会因愤怒的力量而提高攻击。",
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},
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teleport: {
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name: "瞬间移动",
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@ -447,7 +447,7 @@ export const move: MoveTranslationEntries = {
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},
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barrier: {
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name: "屏障",
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effect: "TODO",
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effect: "制造坚固的壁障,从而大幅提高自己的防御。",
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},
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lightScreen: {
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name: "光墙",
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@ -467,7 +467,7 @@ export const move: MoveTranslationEntries = {
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},
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bide: {
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name: "忍耐",
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effect: "TODO",
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effect: "在2回合内忍受攻击,受到的伤害会2倍返还给对手。",
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},
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metronome: {
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name: "挥指",
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@ -475,7 +475,7 @@ export const move: MoveTranslationEntries = {
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},
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mirrorMove: {
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name: "鹦鹉学舌",
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effect: "TODO",
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effect: "模仿对手使用的招式,自己也使用相同招式。",
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},
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selfDestruct: {
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name: "自爆",
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@ -483,7 +483,7 @@ export const move: MoveTranslationEntries = {
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},
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eggBomb: {
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name: "炸蛋",
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effect: "TODO",
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effect: "向对手用力投掷大大的蛋进行攻击。",
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},
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lick: {
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name: "舌舔",
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@ -499,7 +499,7 @@ export const move: MoveTranslationEntries = {
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},
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boneClub: {
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name: "骨棒",
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effect: "TODO",
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effect: "用手中的骨头殴打对手进行攻击。有时会使对手畏缩。",
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},
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fireBlast: {
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name: "大字爆炎",
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@ -511,7 +511,7 @@ export const move: MoveTranslationEntries = {
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},
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clamp: {
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name: "贝壳夹击",
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effect: "TODO",
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effect: "用非常坚固且厚实的贝壳,在4~5回合内夹住对手进行攻击。",
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},
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swift: {
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name: "高速星星",
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@ -519,15 +519,15 @@ export const move: MoveTranslationEntries = {
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},
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skullBash: {
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name: "火箭头锤",
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effect: "TODO",
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effect: "第1回合把头缩进去,从而提高防御。第2回合攻击对手。",
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},
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spikeCannon: {
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name: "尖刺加农炮",
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effect: "TODO",
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effect: "向对手发射锐针进行攻击。连续攻击2~5次。",
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},
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constrict: {
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name: "缠绕",
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effect: "TODO",
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effect: "用触手或青藤等缠绕进行攻击。有时会降低对手的速度。",
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},
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amnesia: {
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name: "瞬间失忆",
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@ -559,7 +559,7 @@ export const move: MoveTranslationEntries = {
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},
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barrage: {
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name: "投球",
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effect: "TODO",
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effect: "向对手投掷圆形物体进行攻击。连续攻击2~5次。",
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},
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leechLife: {
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name: "吸血",
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@ -579,11 +579,11 @@ export const move: MoveTranslationEntries = {
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},
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bubble: {
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name: "泡沫",
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effect: "TODO",
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effect: "向对手用力吹起无数泡泡进行攻击。有时会降低对手的速度。",
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},
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dizzyPunch: {
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name: "迷昏拳",
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effect: "TODO",
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effect: "有节奏地出拳攻击对手。有时会使对手混乱。",
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},
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spore: {
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name: "蘑菇孢子",
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@ -591,11 +591,11 @@ export const move: MoveTranslationEntries = {
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},
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flash: {
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name: "闪光",
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effect: "TODO",
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effect: "使出光芒,从而降低对手的命中率。也可在阴暗的洞窟里照亮四周。",
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},
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psywave: {
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name: "精神波",
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effect: "TODO",
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effect: "向对手发射神奇的念波进行攻击。每次使用,伤害都会改变。",
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},
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splash: {
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name: "跃起",
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@ -631,11 +631,11 @@ export const move: MoveTranslationEntries = {
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},
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hyperFang: {
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name: "必杀门牙",
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effect: "TODO",
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effect: "用锋利的门牙牢牢地咬住对手进行攻击。有时会使对手畏缩。",
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},
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sharpen: {
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name: "棱角化",
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effect: "TODO",
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effect: "增加身体的角,变得棱棱角角,从而提高自己的攻击。",
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},
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conversion: {
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name: "纹理",
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@ -675,15 +675,15 @@ export const move: MoveTranslationEntries = {
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},
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spiderWeb: {
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name: "蛛网",
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effect: "TODO",
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effect: "将黏糊糊的细丝一层一层缠住对手,使其不能从战斗中逃走。",
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},
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mindReader: {
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name: "心之眼",
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effect: "TODO",
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effect: "用心感受对手的行动,下次攻击必定会击中对手。",
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},
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nightmare: {
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name: "恶梦",
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effect: "TODO",
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effect: "让在睡眠状态下的对手做恶梦,每回合会缓缓减少HP。",
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},
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flameWheel: {
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name: "火焰轮",
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@ -739,7 +739,7 @@ export const move: MoveTranslationEntries = {
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},
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feintAttack: {
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name: "出奇一击",
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effect: "TODO",
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effect: "悄悄地靠近对手,趁其不备进行殴打。攻击必定会命中。",
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},
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sweetKiss: {
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name: "天使之吻",
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@ -763,7 +763,7 @@ export const move: MoveTranslationEntries = {
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},
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spikes: {
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name: "撒菱",
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effect: "TODO",
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effect: "在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。",
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},
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zapCannon: {
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name: "电磁炮",
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@ -771,7 +771,7 @@ export const move: MoveTranslationEntries = {
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},
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foresight: {
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name: "识破",
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effect: "TODO",
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effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。",
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},
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destinyBond: {
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name: "同命",
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@ -863,7 +863,7 @@ export const move: MoveTranslationEntries = {
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},
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return: {
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name: "报恩",
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effect: "TODO",
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effect: "为了训练家而全力攻击对手。亲密度越高,威力越大。",
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},
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present: {
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name: "礼物",
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@ -871,7 +871,7 @@ export const move: MoveTranslationEntries = {
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},
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frustration: {
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name: "迁怒",
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effect: "TODO",
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effect: "为了发泄不满而全力攻击对手。亲密度越低,威力越大。",
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},
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safeguard: {
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name: "神秘守护",
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@ -887,7 +887,7 @@ export const move: MoveTranslationEntries = {
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},
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magnitude: {
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name: "震级",
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effect: "TODO",
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effect: "晃动地面,攻击自己周围所有的宝可梦。招式的威力会有各种变化。",
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},
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dynamicPunch: {
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name: "爆裂拳",
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@ -911,7 +911,7 @@ export const move: MoveTranslationEntries = {
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},
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pursuit: {
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name: "追打",
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effect: "TODO",
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effect: "当对手替换宝可梦上场时使出此招式的话,能够以2倍的威力进行攻击。",
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},
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rapidSpin: {
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name: "高速旋转",
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@ -931,7 +931,7 @@ export const move: MoveTranslationEntries = {
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},
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vitalThrow: {
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name: "借力摔",
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effect: "TODO",
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effect: "会在对手之后进行攻击。但是自己的攻击必定会命中。",
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},
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morningSun: {
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name: "晨光",
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@ -947,7 +947,7 @@ export const move: MoveTranslationEntries = {
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},
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hiddenPower: {
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name: "觉醒力量",
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effect: "TODO",
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effect: "招式的属性会随着使用此招式的宝可梦而改变。",
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},
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crossChop: {
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name: "十字劈",
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