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Remove partial implementation notation on beak blast
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@ -6366,8 +6366,7 @@ export function initMoves() {
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.attr(ChargeAttr, ChargeAnim.BEAK_BLAST_CHARGING, "started\nheating up its beak!", BattlerTagType.BEAK_BLAST, true, true, -3)
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.attr(ChargeAttr, ChargeAnim.BEAK_BLAST_CHARGING, "started\nheating up its beak!", BattlerTagType.BEAK_BLAST, true, true, -3)
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.ballBombMove()
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.ballBombMove()
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.makesContact(false)
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.makesContact(false)
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.attr(RemoveBeakBlastTagArr)
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.attr(RemoveBeakBlastTagArr),
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.partial(),
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new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, 100, 0, 7)
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new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, 100, 0, 7)
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.attr(StatChangeAttr, BattleStat.DEF, -1, true)
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.attr(StatChangeAttr, BattleStat.DEF, -1, true)
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.soundBased()
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.soundBased()
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