Remove partial implementation notation on beak blast

This commit is contained in:
jatinkohli 2024-05-18 03:39:12 -07:00
parent 78d7cd23b8
commit 7e8832af97

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@ -6366,8 +6366,7 @@ export function initMoves() {
.attr(ChargeAttr, ChargeAnim.BEAK_BLAST_CHARGING, "started\nheating up its beak!", BattlerTagType.BEAK_BLAST, true, true, -3) .attr(ChargeAttr, ChargeAnim.BEAK_BLAST_CHARGING, "started\nheating up its beak!", BattlerTagType.BEAK_BLAST, true, true, -3)
.ballBombMove() .ballBombMove()
.makesContact(false) .makesContact(false)
.attr(RemoveBeakBlastTagArr) .attr(RemoveBeakBlastTagArr),
.partial(),
new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, 100, 0, 7) new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, 100, 0, 7)
.attr(StatChangeAttr, BattleStat.DEF, -1, true) .attr(StatChangeAttr, BattleStat.DEF, -1, true)
.soundBased() .soundBased()