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Apply suggestions from code review
it localization and test styling Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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@ -59,6 +59,6 @@ export const moveTriggers: SimpleTranslationEntries = {
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"copyType": "{{pokemonName}} assume il tipo\ndi {{targetPokemonName}}!",
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"suppressAbilities": "L’abilità di {{pokemonName}}\nperde ogni efficacia!",
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"swapArenaTags": "{{pokemonName}} ha invertito gli effetti attivi\nnelle due metà del campo!",
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"chillyReception": "{{pokemonName}} is preparing to tell a chillingly bad joke!",
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"exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!",
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"chillyReception": "{{pokemonName}} sta per fare una battuta!",
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"exposedMove": "{{targetPokemonName}} è stato identificato\nda {{pokemonName}}!",
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} as const;
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@ -26,11 +26,11 @@ describe("Moves - Chilly Reception", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.moveset([Moves.CHILLY_RECEPTION, Moves.SPLASH, Moves.SNOWSCAPE]);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.startingLevel(5);
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game.override.enemyLevel(5);
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game.override.battleType("single")
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.moveset([Moves.CHILLY_RECEPTION, Moves.SPLASH, Moves.SNOWSCAPE])
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.enemyMoveset(SPLASH_ONLY)
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.startingLevel(5)
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.enemyLevel(5);
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});
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